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By Jaques of London
Est. 1795
Games RulesDice Games › Aces in the Pot

How to Play Aces in the Pot

The quick answer: Each player tries to be the last one with chips. On your turn, roll two dice: roll an ace to pass a chip to the pot, roll a six to pass a chip to the next player. Lose all your chips and you are out. The last player holding chips wins.

Aces in the Pot is a fast, luck-driven dice game for two to six players that runs on two standard dice and a small pile of chips or coins per person. There are no complex decisions to learn and no reading required, which makes it genuinely accessible to anyone old enough to take a turn.

Its appeal is the tension of watching your chip stack dwindle, the brief reprieve of sitting out a round on zero chips, and the possibility of clawing back into the game until the very last roll. It suits kitchens, campsites, and pub tables equally well and wraps up in well under half an hour.

Players2-6
Ages6+
Time10-20 minutes
EquipmentTwo standard six-sided dice, plus 2 chips (or coins) per player and a central pot or saucer

A little history

The origins of Aces in the Pot are unclear. It belongs to a broad family of chip-passing dice games that have circulated in North America and Britain for generations, passed on informally without a single documented inventor or publication date. Rules under this name appear in mid-twentieth-century recreational game anthologies, but no earlier authoritative record has been firmly established.

Setting up

  1. Seat all players in a circle around the table.
  2. Place a pot, bowl, or saucer in the centre of the table to collect chips during play.
  3. Give each player exactly two chips. Any uniform tokens work: coins, dried beans, matchsticks.
  4. Choose a starting player by any agreed method, such as highest single die roll.

How to play

  1. The starting player rolls both dice.
  2. For each die showing a 1 (an ace), the active player places one of their own chips into the central pot. If both dice show 1, two chips go into the pot.
  3. For each die showing a 6, the active player passes one of their own chips to the player on their left. If both dice show 6, two chips are passed left.
  4. Any die showing 2, 3, 4, or 5 has no effect on that roll.
  5. After resolving the roll, the turn passes clockwise to the next player.
  6. A player who has run out of chips is not eliminated immediately. They still take their turn, roll the dice, and can receive chips passed from the player on their right. They simply cannot contribute chips to the pot or pass chips left until they hold some again.
  7. A player who has no chips and rolls dice that show only aces or sixes simply takes no chip action, as they have nothing to give.
  8. Play continues around the table until only one player holds one or more chips and all others have zero chips in hand.

Winning and scoring

The last player holding at least one chip wins the round and claims all chips in the central pot. If players are gambling for stakes, the winner takes the pot. For a multi-round session, agree in advance on how many rounds constitute a match, or play until one player has accumulated all chips.

The fine points

The most common dispute concerns a player who has exactly one chip and rolls both an ace and a six on the same turn. The standard ruling is that both results apply in the order the player chooses: the chip goes into the pot (for the ace) or is passed left (for the six). Either way the player ends the turn with zero chips. Since both outcomes remove the chip, the practical result is the same and there is no advantage to arguing the sequence.

A second dispute arises when the final two active players each hold chips and one of them rolls a six, passing their last chip to the other player, who immediately becomes the sole chip holder. That transfer ends the game at once; the player who received chips does not take a further turn. The game ends as soon as only one player holds chips, regardless of where in the turn sequence that moment falls.

How to win more often

Variations

Three-Chip Start

Each player begins with three chips rather than two. This extends the game noticeably, gives more room for comebacks, and suits groups who want a longer session or who find the two-chip version too abrupt.

Right-Pass Variant

In this version, sixes cause the chip to be passed to the player on the right rather than the left. This is purely a directional preference and does not change the underlying game, but it is worth agreeing upfront so there is no confusion about which way chips travel.

Last Roll

When only one player is left holding chips, the other players are not automatically eliminated. Instead, each player with zero chips is allowed one final roll on their next turn. Any six on that roll wins them a chip back from the leader. If they receive a chip, they survive; if not, they are truly out. This adds a small redemption element and prevents the game from ending too suddenly.

Single-Die Version

For younger players or a shorter game, each player rolls only one die per turn. An ace sends one chip to the pot, a six sends one chip left, and all other results are neutral. The game plays identically but moves faster and is easier for young children to follow.

Aces in the Pot: frequently asked questions

What happens if I roll an ace and a six at the same time?

Both results apply. You put one chip in the pot for the ace and pass one chip left for the six. If you only have one chip, you must do one or the other; the standard ruling is that the player chooses which result to apply to that chip.

Can I be eliminated permanently during the game?

Not until only one player holds chips. Even with zero chips in hand, you keep taking turns and rolling the dice. You re-enter the game the moment a neighbour passes a six and you receive a chip.

What is the ideal number of players?

Three to five players gives the best balance of pace and tension. Two players produces a very short game, and six can make rounds drag if many players end up chip-free at the same time.

Does a player with no chips still roll on their turn?

Yes. They roll both dice as normal. If the result would require passing chips they do not have, nothing happens for that result. The dice still need to be rolled in case a passing result comes from the player on their right before their turn ends.

Is Aces in the Pot suitable for children?

Yes, from around age six upwards. The only skills needed are recognising the numbers 1 and 6 on a die and following simple turn-taking. The single-die variant is a useful simplification for younger children.

What do we use if we have no chips?

Any identical small objects work: coins, dried beans, matchsticks, small stones, or torn paper squares. The important thing is that all tokens look the same so nobody can tell one player's chips from another's.

Does the winner take the pot, or do we just track wins over multiple rounds?

This is agreed before play starts. In casual games the winner simply claims the pot as a trophy for that round. In staking games, each chip in the pot represents an agreed value and the winner takes the lot. Multi-round scoring works equally well.

What if two players are tied at the end because both hold chips when everyone else is out?

There is no tie: play continues until only one person holds chips. Two players can both hold chips simultaneously, so the game simply keeps going between them until one player ends a turn with zero chips in hand.

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