The rules library from Jaques of London · Makers of fine games since 1795
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By Jaques of London
Est. 1795
Games RulesGarden Games › Association Croquet

How to Play Association Croquet

The quick answer: Each side aims to be first to run all six hoops in the correct order and direction with both balls, then hit the finishing peg. Players take turns striking their balls, earning extra strokes by running hoops or hitting other balls, and using those bonus shots to control the lawn.

Jaques of London codified and popularised croquet in the 1850s.

Association Croquet is the full, competitive form of lawn croquet, played on a precisely marked grass court with four balls, six hoops and a central peg. It rewards careful geometry, long-range shooting and tactical positioning in equal measure, and is considered the definitive test of croquet skill at every level from club play to international championship.

A London manufacturer codified and popularised croquet in the 1850s, helping establish the rules and equipment standards that underpin the modern game. Played on a flat lawn of roughly 32 by 25 metres, it suits adults and older children alike, and the deliberate pace makes it an accessible social game as well as a serious competitive one.

Eton Croquet Set
Eton Croquet Set · Jaques of London
Players2-4
Ages10+
Time90 to 180 minutes (full game); shorter by agreement
EquipmentFour croquet balls (blue, red, black and yellow), four mallets, six hoops and one centre peg, on a level grass lawn approximately 32 m x 25 m

A little history

Croquet became widely popular in Britain during the 1860s and 1870s, when standardised equipment and printed rules brought it into middle-class gardens and purpose-built clubs. The All England Croquet Club was founded at Wimbledon in 1868, and the Croquet Association, which now governs the game in England, was established in 1897. The precise origins of croquet before its Victorian codification are unclear, with various claims linking it to earlier French or Irish lawn games that are not conclusively documented.

Setting up

  1. Mark or confirm the boundary of the lawn: ideally 35 yards by 28 yards (32 m by 25 m), though smaller lawns are permitted.
  2. Place the six hoops in their standard positions: hoops 1 and 2 forming a central north-south pair, hoop 3 at the east boundary midpoint, hoops 4 and 5 forming a second central pair, and hoop 6 at the west boundary midpoint. Exact positions are 7 yards from the relevant boundary and from each other as specified in the Laws of Association Croquet.
  3. Drive the peg firmly into the centre of the lawn.
  4. Confirm the hoop order: 1, 2, 3, 4, 5, 6, then 1-back, 2-back, 3-back, 4-back, penultimate and rover, running each in the prescribed direction.
  5. Decide sides: in doubles, Blue and Black play against Red and Yellow. In singles, one player takes two balls (typically Blue and Black) and the opponent takes Red and Yellow.
  6. Determine who plays first. The Laws provide for a coin toss; the winner may choose to play first or second.
  7. The game begins from the first corner or the yard-line adjacent to it, as specified at the start of each turn.

How to play

  1. Each turn begins with one stroke. The striker chooses which of their two balls to play; the other is left where it lies.
  2. A player earns one extra stroke (a continuation stroke) each time their ball runs a hoop in the correct order and direction in a single stroke.
  3. A player earns two extra strokes (a croquet stroke plus a continuation stroke) each time their ball hits any other ball that it has not already roqueted in that turn. This is called a roquet.
  4. To take croquet after a roquet: place your ball in contact with the roqueted ball and strike your ball. Both balls must move or shake. You then play your continuation stroke from where your ball came to rest.
  5. Once a ball has roqueted all three other balls in a single turn, it must run a hoop before it can roquet any ball again. The roquet status resets each time the striker's ball runs a hoop.
  6. A ball that goes off the lawn is placed on the yard-line (one yard in from the boundary) at the point it crossed, or at the nearest corner spot if it went through a corner.
  7. Balls are played in a set sequence within each side, but the striker chooses which of their own two balls to play at the start of each turn.
  8. A turn ends when the striker plays a stroke that earns no further bonus strokes, or after any fault.
  9. A fault includes: pushing or pulling the ball, striking the mallet shaft rather than the head, moving a hoop or the peg with the mallet during the stroke, or touching any ball other than the striker's ball with the mallet during the stroke. On a fault the stroke is cancelled, balls are replaced and the turn ends.
  10. A ball becomes a rover once it has run all 12 hoops. A rover ball may peg out (hit the peg) to be removed from the game, but only if the other ball of its side has also run all 12 hoops, or by pegging out the opponent's rover ball simultaneously.
  11. Balls pegged out are removed from the lawn and take no further part in play.
  12. The game ends when one side pegs out both their balls.

Winning and scoring

The first side to run all 12 hoops with both balls and then hit the peg with both balls wins the game. In competitive play each hoop successfully run scores one point, giving a maximum of 26 points per side (12 hoops per ball, 2 balls, plus 2 peg points). A side wins by reaching 26 points, or by their opponent conceding. In timed games the side with the higher hoop score when time is called wins; if scores are equal the game is a draw unless a protocol to play one more turn is agreed in advance.

The fine points

The most common dispute concerns whether a ball has genuinely run a hoop. A hoop is not scored until the ball has passed completely through: if any part of the ball remains on the playing side of the hoop (the side from which it entered), the hoop is not completed. A ball may enter the hoop in one turn and complete it in a later turn without penalty, remaining in that position as a live ball. Players should sight from directly in front of the hoop at ground level before claiming the point.

A second frequent source of confusion is the wiring lift. If a player's ball has been left so that a hoop or the peg prevents a fair shot at any ball on the lawn, that player may be entitled to lift their ball and play it from either baulk line. The conditions are precise: the obstruction must affect the stance or swing as well as the aim, and the entitlement applies only when the opponent was responsible for the position. When in doubt, consult the current Laws of Association Croquet published by the Croquet Association, which sets out the full test.

How to win more often

Variations

Golf Croquet

A simplified version in which there are no roquet or croquet strokes. All players compete to be the first to run each hoop in turn, with the hoop point going to whichever ball passes through it first. Each player plays one stroke per turn and there are no bonus strokes. Golf Croquet is faster (typically 45 to 60 minutes), easier to learn and is widely used as an introduction to lawn croquet.

Short Croquet

Played on a half-size lawn (approximately 17.5 by 14 yards) with only six hoops run once in each direction, giving 13 points per side. The Laws are otherwise identical to Association Croquet. Short Croquet makes the full tactical game accessible on smaller club and private lawns and is formally recognised by the Croquet Association.

Handicap Croquet

Players are assigned handicaps (from -2 for elite players to 20 or higher for beginners) and the difference in handicaps is used to award extra turns, called bisques, to the weaker player. A bisque is a free additional turn that the receiver may take immediately after any stroke. Handicap play is the standard competitive format at most clubs and allows players of very different abilities to have a genuinely competitive game.

Doubles (Four-Ball)

Two players form each side, one playing Blue and the other Black, against a pair playing Red and Yellow. Partners alternate turns rather than choosing who plays each turn. Communication between partners is permitted only when both are present at the ball, and advice during the opponent's turn is discouraged by convention. Doubles rewards consistent ball control across the partnership more than individual brilliance.

Association Croquet: frequently asked questions

Can I run a hoop and roquet another ball in the same stroke?

Yes. If your ball runs the hoop and then hits another ball in the same stroke you score the hoop point, earn your continuation stroke for the hoop, and also earn the roquet. You take the croquet stroke first, then your continuation stroke.

What happens if I play the wrong ball?

If you play your partner's ball by mistake, the stroke is treated as a fault. The ball is replaced, your turn ends, and no points scored in that stroke count. Always confirm which ball you are playing before striking.

Does a ball have to move when I take croquet?

Both balls must move or shake visibly during the croquet stroke. If the roqueted ball does not move at all the stroke is a fault: balls are replaced and the turn ends.

Can a rover ball run hoops to help the other ball of its side?

No. A rover ball has completed all its hoops and can only score by pegging out. It can still roquet other balls and be used tactically in a break, but running a hoop earns no point or continuation stroke for a rover.

Is Association Croquet suitable for children?

The Laws do not set a minimum age, but the game involves complex geometry and sequential thinking that most players under 10 find difficult to follow. Golf Croquet is generally the better starting point for younger children, with Association Croquet introduced once the basic mallet skills are established.

How many players can take part?

Two or four. Singles is one player (two balls) against another (two balls). Doubles is two players per side, each assigned one ball colour. Three-player games are not part of the standard Laws and are not recommended for serious play.

Can I peg out my own ball before my partner's ball has run all the hoops?

No. A ball may only be pegged out legitimately once its partner ball has also become a rover (run all 12 hoops). The exception is pegging out an opponent's rover ball with your own rover in the same stroke, which is a legal tactical play.

What is the yard-line and why does it matter?

The yard-line is an imaginary line one yard inside the boundary all the way round the lawn. Any ball that goes off the lawn, or that ends a turn within the yard-line area, is placed on the yard-line at the relevant point. This prevents defensive play from stranding balls hard against the boundary and is a fundamental part of lawn management.

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