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Est. 1795
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How to Play Black Maria

The quick answer: In Black Maria, players aim to avoid winning tricks that contain penalty cards, particularly the Queen of Spades (Black Maria herself). Cards are dealt, passed to neighbours, then played in tricks. The player with the lowest penalty score when someone reaches the agreed target loses.

Black Maria is a trick-avoidance card game for three to seven players in which the goal is not to win certain cards. Chief among the penalties is the Queen of Spades, known as Black Maria, whose 13 points can wreck a round in a single trick. The game rewards careful hand management, shrewd passing decisions, and reading your opponents' intentions under pressure.

It is a staple of family card nights and kitchen-table play across Britain. The rules are simple enough to explain in minutes yet the strategy runs deep, making it equally satisfying for children who have mastered basics and adults who enjoy a competitive session.

Players3-7
Ages7+
Time30 to 60 minutes
EquipmentStandard 52-card deck, pencil and paper for scoring

A little history

Black Maria belongs to the Hearts family of trick-avoidance games, which became widely popular in Britain and North America during the nineteenth century. The specific name and the practice of passing cards before play are closely associated with the British tradition, though the precise origins of the game under this name are unclear. It shares mechanics with American Hearts but pre-dates its current standardised form; beyond that, the documentary record is thin and any firmer claim would be speculation.

Setting up

  1. Remove cards from the deck to ensure an even deal: with 3 players remove the 2 of Clubs, leaving 51 cards (17 each); with 4 players use the full deck (13 each); with 5 players remove the 2 of Clubs and 2 of Diamonds (50 cards, 10 each); with 6 players remove the 2 of Clubs, 2 of Diamonds, and 2 of Hearts (51 cards, but uneven, standard practice is to play with 48 cards, removing two twos of different suits so each player gets 8); with 7 players remove three low cards so 49 remain (7 each). Agree on the exact removals before play.
  2. Choose a dealer by cutting the deck; highest card deals. The deal passes clockwise after each round.
  3. Shuffle thoroughly and deal all cards one at a time, face down, clockwise.
  4. Each player examines their hand, then selects three cards and passes them face down to the player on their left. All players pass simultaneously before anyone looks at what they received.
  5. Players pick up the three cards they received, completing their final hand. Play begins.

How to play

  1. The player holding the 2 of Clubs leads it to the first trick. If that card was removed to balance the deal, the player holding the lowest Club leads it instead.
  2. Play proceeds clockwise. Each player must follow suit if able. If a player cannot follow suit, they may play any card from their hand.
  3. There are no trumps. The highest card of the led suit wins the trick.
  4. The winner of each trick leads the next.
  5. Hearts may not be led until a heart has been discarded on a previous trick, or until the leader has nothing but hearts remaining in hand. (Some groups waive this restriction; agree before play.)
  6. The Black Maria (Queen of Spades) and all thirteen Hearts are penalty cards. Players collect them face up in front of themselves as tricks are won.
  7. Play continues until all cards have been played, completing the round.
  8. Score the round: each Heart scores 1 penalty point; the Queen of Spades (Black Maria) scores 13 penalty points. All other cards score nothing.
  9. Exception, Shooting the Moon: if one player wins all 13 Hearts AND the Queen of Spades in a single round, they score 0 and every other player scores 26 instead. This must be declared or will be identified automatically when scores are totalled.
  10. Record cumulative scores. Deal the next round. Play continues until one player's cumulative total reaches or exceeds 100 points (or another agreed target).
  11. The player with the lowest cumulative score at that point wins the game.

Winning and scoring

The game ends the moment any player reaches or passes 100 penalty points at the end of a round. The player with the fewest penalty points at that moment wins. In the event of a tie for lowest score, the tied players share the win or play a sudden-death round, as agreed before the game. The Queen of Spades alone carries 13 points, so a single bad trick can dramatically change standings. If a player Shoots the Moon, takes every Heart and the Queen of Spades in one round, they score 0 for that round and every other player is given 26 penalty points instead.

The fine points

The most common dispute concerns the heart-led restriction. The standard ruling is that Hearts cannot be led until one has been shed on a trick in which another suit was led, or until the leader holds only Hearts. If a player accidentally leads a Heart before this condition is met, the card should be taken back without penalty if caught immediately; if other players have already played, the trick stands and Hearts are considered broken from that point. The second frequent dispute is over Shooting the Moon: in most British play the shooter is identified when all tricks are counted, and the bonus is applied automatically. There is no requirement to announce the attempt in advance unless your group has agreed a house rule to that effect.

With uneven hands in three- or five-player games, some groups treat the extra card(s) removed as a kitty won by the winner of the first trick. The penalty cards in the kitty count against that player's score for the round. Agree on this before dealing to avoid arguments mid-game.

How to win more often

Variations

Omnibus Hearts

A popular extension that adds a bonus card: the Jack of Diamonds scores minus 10 points (a benefit) for the player who wins it. This introduces a second strategic target alongside Shooting the Moon and rewards players who pursue tricks selectively rather than avoiding them entirely.

Spot Hearts

Instead of each Heart scoring a flat 1 point, cards score their pip value: Ace is 14, King 13, Queen 12, Jack 11, and numbered cards at face value. The Queen of Spades retains her 13-point penalty. This sharply increases the cost of high Hearts and changes passing strategy from the outset.

Two-Player Black Maria

Deal 13 cards to each player. Place the remaining 26 cards in a draw pile. After each trick, both players draw one card from the pile until it is exhausted, then play out the remaining hand. Scoring is standard. The game plays quickly and suits pairs who want a head-to-head session without a full group.

Black Lady (No-Pass Variant)

The three-card pass is omitted entirely; play begins immediately after the deal. This removes the planning element from setup and makes each round more dependent on what you are dealt, giving less experienced players a slightly more even footing. It also shortens the game considerably.

Black Maria: frequently asked questions

What happens if no one reaches 100 points after many rounds?

Continue playing rounds until at least one player reaches 100. The game cannot end mid-round; always finish the hand before checking totals. If you want a shorter game, agree on a lower target, such as 50, before you start.

Can you lead Hearts on the very first trick?

No. Hearts cannot be led on the first trick under any circumstances. The 2 of Clubs (or lowest Club) must open the game, and Hearts remain unplayable as a led suit until broken by a discard.

Is the Queen of Spades allowed on the first trick?

Most standard rulings prohibit playing the Queen of Spades on the first trick even as a discard when void in Clubs. If your group wants a stricter or looser rule here, agree before the game starts.

What age is Black Maria suitable for?

Children who can follow suit reliably and understand basic scoring, typically from around age 7 or 8, can enjoy the game. Younger players may need a simplified scoring system, such as counting only penalty cards rather than cumulative totals.

How many players is Black Maria best with?

Four players is considered the cleanest version because the deck divides evenly with no removal needed. Three and five are perfectly playable with the small adjustments described in the setup. Seven players can work but makes each hand very short.

Does Shooting the Moon have to be announced before the round?

In standard British play, no announcement is required. The bonus is applied automatically when scores are counted at the end of the round. Only apply a pre-announcement rule if your group has agreed to it before the game.

If two players tie for the lowest score when someone hits 100, who wins?

Under standard rules, tied players share the win. Alternatively, tied players play one sudden-death round and the lower scorer in that round wins outright. Decide which convention you are using before the game.

Can you pass the Queen of Spades to an opponent during the exchange?

Yes, absolutely, and doing so is one of the core tactical decisions in the game. There is no restriction on which cards you may include in your three-card pass, including Black Maria herself.

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