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Est. 1795
Games RulesDominoes and Tiles › Block Dominoes

How to Play Block Dominoes

The quick answer: The aim of Block Dominoes is to be the first player to place all your tiles. On your turn, match one end of a tile in your hand to an open end of the layout. If you cannot go, you pass. The player who empties their hand first wins the round.

Block Dominoes is the most widely played form of dominoes in the UK, using a standard double-six set of 28 tiles. Two to four players take turns extending a shared line of tiles by matching numbers, and the first to clear their hand scores points from the tiles left in their opponents' hands.

It travels well, plays quickly and rewards both forward planning and close attention to what your opponents hold. A set lives in most family games cupboards for good reason: the rules take minutes to learn and the game repays years of play.

Farm Dominoes
Farm Dominoes · Jaques of London
Players2-4
Ages6+
Time20 to 40 minutes
EquipmentStandard double-six domino set (28 tiles)

A little history

Dominoes itself is traditionally believed to have arrived in Europe from China, though the precise route and timing are unclear and debated by historians. Tile sets recognisable as dominoes appear in 18th-century Europe, and the game is documented in England by the late 18th century. Block Dominoes, in which drawing from a boneyard is not permitted, is widely regarded as the foundational form of the game from which most other variants descend, though a definitive earliest record of the Block variant specifically is hard to pin down.

Setting up

  1. Turn all 28 tiles face down on the table and shuffle them thoroughly.
  2. Each player draws their starting hand: 7 tiles each for 2 players, 6 tiles each for 3 players, 5 tiles each for 4 players.
  3. Players stand their tiles on edge so only they can see the faces.
  4. Any tiles not drawn remain face down and are set aside. They are not used in Block Dominoes; there is no boneyard.
  5. Decide who goes first. The player holding the highest double ([6:6], then [5:5], and so on) leads. If no one holds a double, the player with the highest-value single tile leads. For subsequent rounds, the winner of the previous round leads.

How to play

  1. The first player places any tile from their hand face up in the centre of the table. This tile forms the start of the layout.
  2. Play proceeds clockwise. On your turn you must place one tile from your hand so that one of its two numbers matches the number at either open end of the layout.
  3. Place the tile end-to-end with the matching end, keeping the numbers aligned. The layout grows in a line (doubles are placed crosswise but still extend from both their ends in the same manner as straight tiles).
  4. If you hold a double (both numbers the same), place it sideways across the line. The open end of a double shows the same number on both sides; it counts as a single end for matching purposes.
  5. If you cannot place any tile from your hand, you are blocked. You simply say 'pass' and your turn ends. You do not draw; there is no boneyard in Block Dominoes.
  6. Play continues until one player places their last tile, or until all remaining players are blocked and no one can go.

Winning and scoring

A player wins the round the moment they place their last tile, calling 'domino'. They score the total pip value of all tiles remaining in their opponents' hands. If the game becomes blocked (no player can move), the player with the lowest pip total in their hand wins the round and scores the sum of all other players' pip counts minus their own. Play continues over an agreed number of rounds, or to a target score, commonly 100 points. The first player to reach or pass that target wins the game.

The fine points

The most common dispute concerns whether a player is genuinely unable to play. Before calling 'pass', a player should check both open ends of the layout carefully. If the table agrees they are blocked, play moves on. If a player passes when they could in fact have played, the standard ruling is that opponents may correct the error before the next player takes their turn; once the next tile is placed, the error stands and that turn is simply lost.

A second common question is what happens when the layout branches. In standard Block Dominoes it does not: the line is single, with exactly two open ends at all times. If a house rule allows doubles to open additional branches, this must be agreed before the game starts and applied consistently. The rules here describe the single-line standard.

How to win more often

Variations

Draw Dominoes

The most common departure from the Block game: any tiles not dealt are left face down as a boneyard. If you cannot play, you must draw from the boneyard one tile at a time until you either find a playable tile or the boneyard is exhausted (leaving one tile, which in many versions must remain undrawn). Only if no playable tile can be drawn may you pass. This variant is sometimes simply called 'Dominoes' and is the form many players learn first.

Muggins (All Fives)

Players score points during the game, not only at the end of a round. Whenever the total pip count of all open ends is a multiple of five, the player who just placed that tile scores that total immediately. Quick arithmetic and end-management become central to the strategy. Final-tile bonuses still apply as in the standard game.

Cyprus (Double-Nine Block)

Played with a double-nine set of 55 tiles rather than the double-six set, which suits larger groups and produces longer, more complex games. The rules are otherwise identical to Block Dominoes. The wider range of numbers means blocked positions are less frequent and rounds run longer.

Partnership Block Dominoes

With four players, partners sit opposite each other and their scores are combined. Neither partner may show or signal their tiles. When one partner goes out, the partnership scores the combined pip count of both opposing hands. This team format changes the strategic calculus considerably: you play not only to empty your own hand but to open ends your partner can use.

Block Dominoes: frequently asked questions

Can you pass on your turn in Block Dominoes even if you have tiles left?

Only if you genuinely cannot match either open end of the layout. In Block Dominoes there is no boneyard, so if you are unable to play any tile in your hand, you say 'pass' and the turn moves on. Passing when you do have a legal move is not permitted.

What happens if nobody can play and the game is completely blocked?

The player with the lowest pip count in their remaining hand wins the round. They score the sum of all other players' pip counts, minus their own total. If two or more players tie for the lowest count, those players split the score.

How many tiles does each player draw at the start?

Seven tiles each for two players, six each for three players, and five each for four players. Any tiles left over are set aside and play no further part in Block Dominoes.

Do doubles count as one end or two ends when matching?

One end only in standard Block Dominoes. A double is placed crosswise on the line but still presents a single number for matching. The layout always has exactly two open ends.

Is Block Dominoes suitable for young children?

Most children aged 6 and above can follow the matching rules comfortably. The pip-counting and scoring element asks for basic addition, so younger players may benefit from an adult keeping score for the first few rounds.

Who plays first in the opening round?

The player holding the highest double leads. If nobody holds a double, the player with the highest-value single tile leads. For all rounds after the first, the winner of the previous round leads.

What is the standard target score to win the game?

100 points is the most widely used target, but any agreed total works. Some groups prefer to play a fixed number of rounds and total the scores at the end. Set the target before the game begins.

Can a player look at the set-aside tiles that were not dealt?

No. In Block Dominoes the undealt tiles are turned face down and removed from play entirely. Nobody may examine them at any point during the game.

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