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By Jaques of London
Est. 1795
Games RulesPub Games › Halve It

How to Play Halve It

The quick answer: Each round has a target number; hit it and your score grows, miss it and your current total is halved. Players take turns throwing three darts per round across a fixed sequence of targets, and the highest score after all rounds wins.

Halve It is a darts scoring game for two or more players built around a simple but brutal rule: hit the round's target and bank your points, miss it entirely and watch your total cut in half. That single mechanic turns every visit to the oche into a genuine risk-reward decision and keeps every player invested right to the final throw.

It is a staple of pub darts nights across the UK, valued because it scales neatly from two players to a large group, needs no special equipment beyond a standard dartboard and chalk or a whiteboard, and rewards accuracy rather than raw power. It is equally at home as a warm-up drill for competitive players and as the main event at a casual gathering.

Players2+
Ages8+
Time20-40 minutes
EquipmentStandard bristle dartboard, three darts per player, scoreboard (chalk or whiteboard)

A little history

Halve It belongs to the broad family of target-sequence darts games that have been played in British pubs for generations. Its precise origins are unclear; no single inventor or date of invention is recorded, and it does not appear in early rule books as a named standardised game. It is traditionally regarded as a pub game that spread by word of mouth, with minor regional variations in the target sequence still common today.

Setting up

  1. Hang the dartboard at the regulation height of 5 ft 8 in (1.73 m) to the centre bullseye, with the oche 7 ft 9.25 in (2.37 m) from the face of the board.
  2. Agree on the target sequence for the game. A standard sequence is: 20, 19, 18, 17, 16, 15, Double, Triple, Bull. Write the sequence clearly on the scoreboard before play begins.
  3. Draw a column on the scoreboard for each player and write the agreed sequence down the left-hand side so every round is visible.
  4. Decide the order of play. The traditional method is 'diddle for the middle': each player throws one dart at the bull, and the closest goes first. Subsequent players follow in clockwise order.
  5. Give each player a starting score of zero. No score is entered until after the first round is resolved.

How to play

  1. Players throw in the agreed order. Each player throws all three darts before the next player steps up.
  2. Each round has a single target taken in order from the agreed sequence, for example '20' in round one.
  3. To 'hit' the round, at least one of your three darts must land in the target segment. Any dart that scores in that segment counts, including doubles and trebles of that number.
  4. If you hit the target, add all points scored by all three darts to your running total. Only darts that land in any scoring segment count; darts that fall out or miss the board score zero.
  5. If none of your three darts lands in the target segment, your current running total is halved. Round any resulting fraction down to the nearest whole number.
  6. When the target is 'Double', you must hit any double (the outer narrow ring of any number, or the outer bull) with at least one dart to avoid halving. Points scored by all three darts are added if you succeed.
  7. When the target is 'Triple', you must hit any treble (the inner narrow ring of any number) with at least one dart to avoid halving.
  8. When the target is 'Bull', you must hit either the inner bull (bullseye, 50 points) or the outer bull (25 points) with at least one dart. Both count as hitting the target. Points from all three darts are added if you succeed.
  9. After every player has thrown in a round, move to the next target in the sequence and repeat.
  10. Play continues through all targets in the sequence. The game ends after the final round's scores are resolved.

Winning and scoring

The player with the highest total score after the final round wins. There is no set winning number; the winner is simply whoever has accumulated the most points. If two or more players are tied after the last round, the standard ruling is a sudden-death tie-break: tied players each throw one dart at the bull, and the closest wins. Repeat until the tie is broken.

The fine points

The most common dispute concerns the Double and Triple rounds: if a player throws a treble 20 during the Double round, that dart has landed in the treble band, not a double, so it does not satisfy the hit condition on its own. The rule is strict: the dart must land in a double segment (outer ring or outer bull) for the Double round, or a treble segment for the Triple round. However, all points from all three darts still count toward the score if the condition is met by any one dart.

A second frequent argument is whether a dart that bounces out or falls from the board before it is retrieved counts. The standard ruling across pub play is that a dart must be in the board when the player retrieves them: bounce-outs and fall-outs score nothing and do not satisfy the hit condition. Players should agree this rule before the game starts to avoid later disagreement. On the halving rule, if a player's score is an odd number the halved result is always rounded down, never up, for example 37 becomes 18.

How to win more often

Variations

Extended Sequence

Instead of ending at Bull, the sequence continues with additional targets: often 7, 3, and then specific doubles or trebles of chosen numbers. This extends the game time and adds more halving jeopardy, making it well suited to experienced players or longer pub evenings.

Team Halve It

Players split into two or more equal teams. Team members throw alternately within each round, and the team's combined three darts determine whether the target is hit or missed. The team total is halved if no dart meets the condition. This works well for larger groups and encourages communication about who should aim where.

Set Starting Score

Each player begins with a fixed number of points, commonly 40 or 50, rather than zero. This prevents players from being stuck on very low totals early in the game after a bad run and keeps the scoring more competitive for beginners or mixed-ability groups.

Custom Target Order

Players agree a bespoke sequence before the game, often designed around the weakest segments of the group, or shuffled randomly by drawing numbers from a hat. This variation removes any predictability from practised sequences and tests adaptability rather than rehearsed skill.

Halve It: frequently asked questions

What happens if my score is halved down to zero or very close to it?

Your score drops to zero (or the rounded-down result) and stays there. You can build it back up in subsequent rounds as normal. There is no elimination in standard Halve It.

Does a treble count as hitting the target in a normal numbered round?

Yes. If the target is 20 and you hit treble 20, that absolutely counts as hitting the target. You score the full 60 points from that dart, plus whatever the other two darts score.

Does the outer bull count in the Bull round?

Yes. Either the inner bull (50) or the outer bull (25) satisfies the hit condition in the Bull round. You score the points from all three darts as long as at least one of them hits either bull.

How many players can take part in Halve It?

There is no upper limit, but two to eight players is the practical range for a flowing game. Beyond eight, waiting times between turns become long enough to disrupt concentration and momentum.

Is Halve It suitable for children?

The scoring concept is accessible from around age 8, provided children can throw safely and understand basic arithmetic. Always supervise young children closely around darts, and consider using soft-tip darts on a suitable board for younger players.

What is the standard target sequence in Halve It?

The most widely used sequence is 20, 19, 18, 17, 16, 15, Double, Triple, Bull, but there is no single official version. Always agree and write up the sequence before the game begins.

Can I score points in a round even if I miss the target and get halved?

No. If you fail to hit the round's target, your total is halved and no points from that round are added, regardless of where your darts landed.

What if two players tie at the end of the game?

The standard resolution is a sudden-death bull throw: each tied player throws one dart at the bull, and the closest wins. If they are still level, repeat until the tie is broken.

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