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By Jaques of London
Est. 1795
Games RulesPen and Paper › Hangman

How to Play Hangman

The quick answer: One player secretly chooses a word and draws a blank for each letter. The other player guesses letters one at a time. Guess the word before the hangman diagram is completed and you win. Wrong guesses add parts to the drawing.

Hangman is a word-guessing game for two or more players that needs nothing more than paper and a pen. One player thinks of a secret word and represents it as a row of blank dashes; the other player tries to identify it by guessing letters, one at a time. Every wrong guess adds another body part to a simple scaffold-and-figure drawing. Guess the word in time and you win. Run out of guesses and the hangman is complete.

Its appeal is straightforward: no board, no pieces, no setup time worth mentioning. It sharpens spelling and vocabulary, travels easily, and scales from young children sounding out three-letter words to adults wrestling with technical or obscure vocabulary. It is a fixture of classrooms, long car journeys, and waiting rooms the world over.

Players2+
Ages6+
Time5-20 minutes per session
EquipmentPaper and a pen or pencil

A little history

The precise origins of Hangman are unclear. The earliest well-documented reference appears in Alice Bertha Gomme's 1894 collection of British children's games, where a version called "Birds, Beasts and Fishes" is described with a similar letter-guessing mechanic. The distinctive gallows-and-figure drawing that most players associate with the game became widely standardised during the twentieth century, but how and exactly where it developed is not firmly established. It has been played in British schools and households for well over a century.

Setting up

  1. Agree on a category for the secret word (optional but helpful for younger players), such as animals, countries, or food.
  2. The word-setter thinks of a word privately and writes a row of dashes on the paper, one dash per letter, with a space between words if a phrase is being used.
  3. Draw the gallows: a vertical post, a horizontal arm, and a short drop-line hanging from the arm. This scaffold is drawn before play begins and does not count as a wrong guess.

How to play

  1. The guesser nominates a letter from the alphabet.
  2. If that letter appears anywhere in the secret word, the word-setter writes it above every dash where it occurs.
  3. If that letter does not appear in the word, the word-setter draws the first body part of the hangman figure: head, then body, then left arm, then right arm, then left leg, then right leg. This gives the guesser six wrong guesses before the figure is complete.
  4. The guesser may not nominate the same letter twice. Keep a written record of all guessed letters alongside the drawing to prevent disputes.
  5. At any point in their turn, instead of guessing a letter the guesser may attempt to guess the whole word. If correct, they win immediately. If wrong, it counts as one wrong guess and a body part is added.
  6. Play continues with the guesser nominating one letter per turn until either the word is fully revealed (guesser wins) or the hangman figure is complete after six wrong guesses (word-setter wins).
  7. On a win for either side, reveal the full word if it has not already been shown. Players then swap roles and start a new round.

Winning and scoring

The guesser wins by revealing every letter in the word, either by correctly placed letter guesses or by correctly guessing the whole word in one go, before the hangman figure is completed. The word-setter wins if all six body parts (head, body, left arm, right arm, left leg, right leg) are drawn before the word is guessed. In a multi-round session, players typically tally wins across an agreed number of rounds to produce an overall winner.

The fine points

The most common dispute concerns how many body parts count as wrong guesses. The standard six-part figure (head, body, two arms, two legs) is the widely accepted baseline. Some groups add hands, feet, or a face, extending the game to eight, ten, or more wrong guesses. Agree the figure in advance and, ideally, draw it out completely before play begins so there is no argument mid-game about whether ears or eyes are included.

A second recurring question is whether proper nouns, abbreviations, or hyphenated words are allowed. The word-setter should declare a category or word type before dashes are drawn. For a hyphen in a compound word, the hyphen is traditionally shown on the dash row as a fixed character, not a blank, so the guesser knows it is there. Blank dashes represent letters only. If a letter appears in both words of a two-word phrase, the word-setter must fill it in at every occurrence across both words simultaneously.

How to win more often

Variations

Category Hangman

Before dashes are drawn, the word-setter declares a specific category such as capital cities, film titles, or types of food. This narrows the guessing space and makes the game more manageable for younger players, while adding a knowledge element for older ones.

Phrase Hangman

Instead of a single word, the word-setter uses a well-known phrase, idiom, or book title. Spaces between words are shown as gaps between dash groups. This version suits older players and can be significantly harder, as the letter distribution across a phrase is less predictable than in a single word.

Team Hangman

With four or more players, split into two teams. One team sets the word; the other team guesses collaboratively, with members taking turns to nominate a letter. Teams swap roles each round and the team that solves the most words in an agreed number of rounds wins. Discuss each guess briefly but commit to one letter per turn.

Themed Alphabet Hangman

Players agree to restrict guesses to letters within a defined set, for example only the letters in the guesser's own name, or only consonants for the first three guesses. This handicap variant levels the playing field between a strong and a weaker player and adds a puzzle element beyond straightforward frequency guessing.

Hangman: frequently asked questions

How many wrong guesses are allowed?

The standard game allows six wrong guesses, one for each body part: head, body, left arm, right arm, left leg, right leg. The exact number can be adjusted by agreeing to add or remove parts before the game starts.

Can you guess the whole word instead of a single letter?

Yes. On your turn you may attempt the full word at any point. If you are correct, you win immediately. If you are wrong, it counts as one wrong guess and a body part is added to the figure.

What happens if the guesser nominates a letter they have already guessed?

A repeated letter does not count as a new wrong guess, but the turn is wasted. Keep a visible list of already-guessed letters beside the drawing to prevent this from happening.

Is Hangman suitable for young children?

Most children are ready for Hangman from around age six, provided the word-setter chooses age-appropriate words and a category is declared in advance. Younger players benefit from shorter words of three to five letters.

Can you play Hangman with more than two players?

Yes. With three or more players, one person acts as word-setter and the rest guess in turn, each nominating one letter when it is their go. Alternatively, split into two teams as described in the Team Hangman variation.

Does capitalisation matter, and are proper nouns allowed?

Capitalisation is irrelevant to letter guessing. Whether proper nouns are permitted is a house rule: agree before play begins. If they are allowed, the word-setter should say so, as it significantly affects guessing strategy.

What is the ruling on hyphenated words or two-word phrases?

Show a hyphen as a fixed character on the dash row before play begins, not as a blank to be guessed. For two-word phrases, leave a clear gap between the two groups of dashes. Any correctly guessed letter must be filled in at every position it appears across the entire phrase.

Can the word-setter change the word mid-game?

No. The word must be fixed before the first guess is made. Changing the word during play is against the rules. To prevent disputes, some players write the word on a separate piece of paper, fold it, and place it face down before revealing dashes.

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