How to Play Pin the Tail on the Donkey
Pin the Tail on the Donkey is a blindfold party game in which players take turns trying to place a paper or fabric tail onto the correct position on a picture of a donkey, all while blindfolded and disorientated from being spun on the spot. It is simple to explain, costs almost nothing to run, and produces reliable laughter from players and spectators alike.
The game is most commonly played at children's birthday parties, school fairs, and garden gatherings. It works indoors or outdoors, scales from three players to a full classroom, and requires no reading ability, making it genuinely inclusive for mixed-age groups.
A little history
Pin the Tail on the Donkey is traditionally associated with late nineteenth-century America, where illustrated party sets were commercially available by the 1880s. Its precise origins are unclear, though blindfold games involving a target fixed to a wall have appeared across many cultures for centuries. The donkey format became widely popular across Britain and the United States through the twentieth century as a staple of children's birthday parties, and packaged versions circulated widely from the early 1900s onward.
Setting up
- Fix the donkey poster securely to a flat wall or board at a height roughly level with the players' shoulders.
- Mark the correct tail position on the reverse of the poster, or agree in advance exactly where the tail should go. A small cross or dot on the front is optional but keeps judging objective.
- Label each tail with a player's name or number so placements can be identified after everyone has had a turn.
- Agree a spin count before play begins. Three full turns is the standard; adjust for younger children.
- Establish a clear starting line, typically 60-90 cm from the wall, from which each player will be spun.
How to play
- Decide the playing order. A simple age-based or birthday-based order works well; random draw is equally fair.
- Hand the first player their labelled tail and fit the blindfold so that vision is completely blocked. Check the player cannot see downward past the blindfold.
- A supervising adult or designated helper stands behind the player, places both hands on the player's shoulders, and spins them the agreed number of full rotations at a gentle, controlled pace.
- Once spinning stops, the player walks forward and places their tail on the poster wherever they believe the target to be, pressing it firmly so it stays in place.
- The helper steadies the player if they stumble but must not guide their hand toward the target.
- Remove the blindfold so the player can see their result. Leave the tail in place.
- Repeat steps 2 through 6 for every remaining player, ensuring each tail stays fixed where it was placed.
- Once all players have had their turn, measure or judge which tail is closest to the agreed target point. The player whose tail is nearest wins.
Winning and scoring
The player whose tail is pinned closest to the agreed target point on the donkey is the winner. Distance is measured from the centre of the tail's pin point to the centre of the target mark. If two tails appear equally close, a rematch for those two players only is the standard resolution. There is no points system in the classic format: it is a single-round, single-winner game, though a best-of-three format works well for larger groups who want extended play.
The fine points
The most common dispute is whether a tail that falls off the poster entirely counts as a valid attempt. The standard ruling is that it does count: the player placed the tail where they believed the target to be and it happened to miss the poster. That result stands and typically loses by default to any tail touching the poster at all. A player who deliberately removes their blindfold before placing the tail is disqualified from that round; the tail is removed and they do not get a second attempt.
Spinning technique matters more than it appears. A helper who spins a player unevenly or releases them facing a different direction each time introduces inconsistency. All players should start facing the wall, be spun the same number of times at the same speed, and be released facing the same general direction. If a player trips or falls during their approach to the wall, allow one restart from the spin stage only, not a fresh attempt from scratch.
How to win more often
- Before your turn, note exactly where the target is on the poster and fix a reference point in your memory, such as a corner of the room or a piece of furniture.
- Count your spins carefully during rotation. Knowing how many times you have turned helps you estimate your final orientation.
- Walk slowly and deliberately after spinning rather than rushing. Disorientation fades faster than most players expect.
- Extend your free hand in front of you as you approach the wall. Feeling the surface before committing to a placement gives you a moment to recalibrate.
- As a helper or host, keep your spin speed steady and consistent for every player. Fair conditions matter more than dramatic spinning.
Variations
Scored Rounds
Rather than a single winner, assign points based on distance from the target: 3 points for touching the target, 2 points for landing on the correct body region, 1 point for landing anywhere on the donkey, and 0 points for missing the poster. Play three rounds per player and total the scores. This format suits larger groups and keeps all players engaged across multiple turns.
Different Animals
The same rules apply but the poster features a different animal matched to a party theme, a unicorn's horn, a lion's tail, a bee's stinger, or a cat's whiskers. The target location changes accordingly. This variation works well for older children who consider the donkey format too familiar.
Team Play
Divide players into two or more equal teams. Each team nominates one player per round, and that player's tail placement earns or loses points for the whole team. The team with the highest cumulative score after all members have played once wins. This format encourages supportive shouting from teammates and extends total playing time usefully.
No-Spin Version
For very young children or players with balance or vestibular sensitivities, skip the spinning entirely. The player is simply blindfolded, walked to the starting line with eyes covered, turned once slowly on the spot, and then allowed to approach the poster. This removes the disorientation element but keeps the spatial challenge and is far safer for mixed-ability groups.
Pin the Tail on the Donkey: frequently asked questions
What is the minimum number of players needed?
Three players is the accepted minimum. With fewer, the game is over almost instantly and there is no real competition. Three to twelve players is the practical sweet spot for a single session.
What do we use if we do not have a proper pin or drawing pin?
Self-adhesive putty, double-sided tape tabs, or reusable sticky dots all work well and are safer around young children. The tail simply needs to stay in place once pressed onto the poster.
Can a player peek under the blindfold?
No. If a supervising adult or another player witnesses deliberate peeking, the attempt is void, the tail is removed, and the player does not replay that round. Fit the blindfold snugly and check it before spinning begins.
How many spins should younger children do?
Two spins is sufficient for children aged four to six. Three is the standard from around age seven upward. Avoid more than three spins regardless of age, as excessive spinning poses a genuine fall risk.
What happens if two tails land exactly the same distance from the target?
Those two players have a rematch. Each takes one more turn under standard conditions and the closer placement wins. If they tie again, a coin toss or shared victory is equally acceptable.
Do spectators have to stay quiet during a player's turn?
House rules vary widely, but calling out directions to the blindfolded player is generally considered poor form in competitive play. If you allow it, apply the rule consistently to every player's turn.
Is there a standard size for the poster?
No standard size is mandated by the rules. A poster roughly A1 size (594 x 841 mm) is typical and gives enough room for all players' tails to be visible and distinguishable. Smaller posters make the game harder; larger ones make it easier.
Can adults play alongside children?
Yes, and the game is often more entertaining for it. To keep competition fair, consider increasing the spin count for adults to three or four turns versus two for younger children, which levels the disorientation effect across age groups.