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By Jaques of London
Est. 1795
Games RulesPlayground Games › Queenie Queenie

How to Play Queenie Queenie

The quick answer: Queenie stands with her back to the group and throws a ball over her shoulder. The other players scramble for it and hide it. Queenie turns around and must guess who is holding the ball. If she guesses wrong, the holder becomes the new Queenie.

Queenie Queenie is a traditional playground game for four or more players that needs nothing but a ball and a bit of outdoor space. One player takes the role of Queenie, turning their back on the group, while everyone else competes to secretly hold the ball and bluff their way past Queenie's scrutiny. It is fast to learn, endlessly replayable, and requires no equipment beyond whatever ball is to hand.

The game is particularly popular with children aged five to ten and is most commonly played in school playgrounds, parks, and gardens. Its charm lies in the combination of quick physical scrambling and deliberate acting: players must look innocent while hiding a ball, and Queenie must read faces and body language to expose the culprit. It rarely needs an adult to referee and self-organises easily in a break-time setting.

Players4+
Ages5+
Time15-30 minutes
EquipmentOne medium ball, such as a tennis ball or playground ball

A little history

The origins of Queenie Queenie are unclear. It belongs to a broad family of traditional British playground games involving a ball, concealment, and a single guesser, and has been played in UK schoolyards for at least several generations. Variants are documented across Ireland, Australia, and parts of North America under similar names. No single inventor or date of origin is recorded, and it is thought to have been passed down through oral tradition among children rather than through any formal publication or ruleset.

Setting up

  1. Choose a flat, open space outdoors with room for players to spread out.
  2. Select one player to be Queenie first. This can be done by agreement, by the youngest player volunteering, or by a quick dip rhyme.
  3. All remaining players stand together facing Queenie's back, roughly three to five metres behind her.
  4. Queenie holds the ball and is ready to throw.

How to play

  1. Queenie stands at the front of the playing area with her back to the other players. She holds the ball.
  2. Queenie throws or tosses the ball over her shoulder, behind her, towards the group. She must not look back while doing so.
  3. The other players scramble to catch or pick up the ball. Only one player ends up with the ball.
  4. Once someone has the ball, all players including the one holding it put their hands behind their backs. Players without the ball make fists or cup their empty hands to conceal who has it.
  5. All players call out together: 'Queenie, Queenie, who's got the ball? Is she big or is she small? Is she fat or is she thin? Or is she like a rolling pin?' (The traditional chant may vary by region; any agreed version is acceptable.)
  6. Queenie turns around and looks at all the players.
  7. Queenie has one guess to identify who is holding the ball.
  8. If Queenie guesses correctly, she remains Queenie for the next round.
  9. If Queenie guesses incorrectly, the player who was holding the ball becomes the new Queenie.
  10. The round resets and a new round begins with the new or continuing Queenie.

Winning and scoring

There is no single winning condition in the traditional version; the game is open-ended and played for as long as the group wishes. The informal objective for Queenie is to keep her role as long as possible by guessing correctly. The informal objective for the other players is to become Queenie by successfully deceiving her. In organised or timed play, some groups award one point to Queenie for each correct guess and one point to the ball-holder each time Queenie guesses wrong, with the player holding the most points at the end of a set time declared the winner.

The fine points

The most common dispute is whether Queenie peeked while throwing. The standard ruling is that if any player other than Queenie clearly saw her look back, she must throw again. Similarly, if the ball lands well outside the group's reach or rolls far away and only one player retrieves it, many groups apply a retrow rule so concealment remains genuinely possible. Players should agree on this before starting.

A second frequent argument concerns players moving their hands or shuffling in a way that reveals the ball. The standard ruling is that deliberate pointing or loud shuffling counts as a forfeit: Queenie may name that player automatically without using her formal guess. However, accidental noise from the ball is not a forfeit; Queenie still has to make a guess. It is also worth agreeing in advance whether Queenie must name a single player or may ask everyone to reveal their hands one at a time. Most traditional play requires a single committed guess.

How to win more often

Variations

Queenie with Elimination

In this version, if Queenie guesses correctly, the player who held the ball is eliminated from that round rather than becoming Queenie. Rounds continue until only one player is left, who wins the round. A new round then starts with the original Queenie or the winner taking the role.

Silent Queenie

The traditional chant is dropped entirely. After the ball is hidden, Queenie simply turns around and guesses without any verbal prompt. This version moves faster and suits older players who find the chant tedious. It also removes the audio cue Queenie might use to listen for where the ball is.

Queenie with Multiple Balls

Two balls are thrown over Queenie's shoulder instead of one. Two separate players end up holding balls and Queenie must correctly identify both to retain her position. Guessing only one correctly counts as a miss and the first unidentified ball-holder becomes the new Queenie. This variant works best with eight or more players.

Team Queenie

Players divide into two equal teams. One team nominates a Queenie and the other team are the hiders. The hiders score a point each time Queenie guesses wrong; Queenie's team scores a point for each correct guess. Teams swap roles after a set number of rounds, typically five, and the team with the higher score wins. This format suits larger groups of ten or more and adds a cooperative element to what is usually an individual game.

Queenie Queenie: frequently asked questions

What happens if no one catches the ball and it rolls away?

Most traditional rulings call for a rethrow if the ball rolls completely out of the group's immediate area and only one player could realistically have retrieved it. If several players could have reached it, whoever picked it up is the holder and play continues normally.

Can Queenie change her guess after naming someone?

No. Once Queenie names a player, that guess stands. Changing answers is not permitted and the named player reveals their hands immediately to confirm or deny.

Does Queenie have to say the chant back, or just the group?

Only the group chants. Queenie stays silent and facing away until the chant is finished, then turns around to make her guess.

What is the minimum number of players needed?

The game technically works with three players, but it is very easy for Queenie to guess correctly when there are only two options. Four players is considered the practical minimum for the bluffing element to work properly.

Is there an age limit? Can adults play?

There is no age limit. The game is most commonly played by children aged five to ten, but it works for any age group and is perfectly enjoyable for mixed-age family play outdoors.

What kind of ball should we use?

A tennis ball is the traditional choice as it is small enough to hide behind a back and easy to grip. A soft foam ball works well for younger children. Avoid large balls that cannot be concealed with both hands held behind the back.

What if two players both claim to have caught the ball?

Only one player can be the holder. If there is a genuine dispute over who caught it, the standard ruling is a rethrow. If one player clearly had control of the ball first and the second player grabbed it afterward, the first player is the holder.

Do you have to use the traditional chant, or can we make up our own?

The chant is traditional but not mandatory. Any agreed signal that tells Queenie it is time to turn around works perfectly well. Many groups simplify it to just calling 'Queenie!' together, especially with younger children who find the full rhyme difficult to remember.

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