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Est. 1795
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How to Play Snakes and Ladders

The quick answer: Move your token from square 1 to square 100 before any other player. On each turn, roll the die and advance that many squares. Land on a ladder foot and climb up; land on a snake's head and slide down. First to reach exactly square 100 wins.

Jaques of London was among the first to publish Snakes and Ladders in Britain.

Snakes and Ladders is a race board game for 2 to 6 players, played on a numbered grid of 100 squares. Ladders carry you forward; snakes send you back. The rules take under a minute to learn, which makes it one of the most accessible games in existence and a reliable choice for mixed ages around the same table.

It is played at home, in schools, and in hospitals worldwide. Jaques of London was among the first to publish Snakes and Ladders in Britain. The game's combination of suspense, instant reversal, and zero reading requirement keeps it compelling for young children and satisfying for adults playing with them.

Classic Board Game - Snakes and Ladders & Ludo
Classic Board Game - Snakes and Ladders & Ludo · Jaques of London
Players2-6
Ages4+
Time15 to 45 minutes
EquipmentOne 100-square game board, one six-sided die, and one token per player (2 to 6 tokens total)

A little history

The game's precise origins are unclear, though it is traditionally linked to ancient India, where versions known as Moksha Patam or Gyan Chaupar used the squares to represent virtues and vices as a moral teaching tool. It reached Britain during the Victorian era, most likely brought back by soldiers and administrators from the subcontinent, and was adapted into the familiar race format that is standard today. The moral symbolism of the original largely disappeared in British editions, leaving a straightforward game of chance.

Setting up

  1. Place the board flat in the centre of the table so all players can reach it.
  2. Each player chooses a token and places it off the board, beside square 1. Tokens are not placed on the board until a player takes their first turn.
  3. Decide the starting order. The most common method is for each player to roll the die once; highest roll goes first, with ties re-rolled. Play then proceeds clockwise.
  4. Keep the die within easy reach of all players.

How to play

  1. On your turn, roll the die and move your token forward by exactly that number of squares, counting up from your current position along the numbered path.
  2. If your token is off the board, roll and move onto the board: a roll of 3 places you on square 3, and so on.
  3. If you land on the foot of a ladder, move your token immediately to the square at the top of that ladder. This counts as your move for that turn; you do not roll again.
  4. If you land on the head of a snake, move your token immediately to the square at the snake's tail. This counts as your move for that turn; you do not roll again.
  5. If you land on a square already occupied by another player's token, both tokens simply share that square. There is no capture or penalty in standard rules.
  6. Play passes clockwise to the next player after your move, including any snake or ladder effect, is complete.
  7. To win, you must land on square 100 by an exact roll. If your roll would take you beyond square 100, you do not move at all that turn, and play passes to the next player. You try again on your next turn.
  8. The first player whose token lands exactly on square 100 wins the game.

Winning and scoring

The winner is the first player to land exactly on square 100. An exact roll is required: if you are on square 97 and roll a 5, you stay put and wait for your next turn. There is no counting backwards from 100 in standard rules. Once a winner is declared, other players may choose to continue to determine second and third place, but this is optional.

The fine points

The most common dispute is what happens when a roll overshoots square 100. Standard rules are clear: the player does not move. Some households play a 'bounce back' variant where excess squares are counted backwards from 100, but this is not the standard ruling and should be agreed before the game begins. If a snake's tail or a ladder's foot happens to coincide with square 100 on an unusual board layout, treat the square as a normal finish square and ignore the snake or ladder effect.

A second frequent question concerns landing on the bottom of a snake that sits on the top of a ladder, or vice versa, on boards where these overlap. On the rare board where this occurs, follow only the effect of the square you land on directly: if you climb a ladder and arrive at a snake's head, you then slide down the snake.

How to win more often

Variations

Exact Finish with Bounce Back

When a player's roll overshoots square 100, they move forward to 100 and then count the remaining squares back down the board. For example, if on square 98 and rolling a 5, the player moves to 100 then back 3 squares to 97. This removes the frustration of waiting for an exact roll and shortens endgame stalling, though it is not the standard rule.

Teams

With six players, split into two teams of three. Each team nominates a single token and players within each team take alternating turns moving it. The first team's token to reach square 100 wins. This version works well in classrooms or when one player is significantly younger and benefits from shared decision-making.

Multiple Tokens

Each player controls two tokens, both starting off the board. On each turn the player rolls once and chooses which of their two tokens to move. A player wins when both of their tokens reach square 100. This adds a modest layer of decision-making and extends play time, and suits players who want a slightly more engaged experience.

Timed Rounds

Set a timer for 20 minutes. When it expires, the player whose token is on the highest-numbered square wins. If two players are on the same square, they share the win or roll off. This variant is useful when you need a defined end point for a session and works particularly well with younger children who may otherwise lose focus in a long game.

Snakes and Ladders: frequently asked questions

Do you need an exact roll to start, or can you begin on any number?

In standard rules you do not need an exact roll to enter the board. Whatever you roll on your first turn, you place your token on that numbered square and follow any snake or ladder effect normally. Some older editions required a roll of 6 to start; check your board's specific rules if you have a vintage set.

What happens if your roll takes you past square 100?

In standard rules, you do not move. Your token stays where it is and play passes to the next player. You need to roll exactly the right number to land on 100. The bounce-back house rule is common but is not the standard ruling.

If you land on a ladder, do you get another roll?

No. Climbing a ladder is the result of your move, not a bonus. Your turn ends at the top of the ladder. The same applies to snakes: sliding down ends your turn.

Can two players be on the same square at once?

Yes. In standard Snakes and Ladders there is no capture rule. Both tokens simply share the square with no penalty for either player.

What is the right number of players for Snakes and Ladders?

The game supports 2 to 6 players. It works best with 2 to 4; at 5 or 6 players, turns come around slowly and younger children can lose interest between rolls. Consider the teams variant if you have a larger group.

What age is Snakes and Ladders suitable for?

Most editions are suitable from age 4 upwards. The game requires no reading and only basic counting, so it is one of the earliest board games children can play independently. Adults playing with very young children should count squares aloud to support number learning.

What if a snake's head is on the same square as a ladder's foot?

Follow the effect of the square you land on directly. If you land there under your own movement, apply whichever feature belongs to that arrival square. If you arrive there by climbing a ladder, you then also slide down the snake. The effects chain in the order they are encountered.

Is there any skill involved in Snakes and Ladders, or is it entirely luck?

Standard Snakes and Ladders is a game of pure chance. Every outcome is determined by the die roll; no decision by a player influences the result. This is intentional and is part of what makes it fair and playable at mixed ages. Variants such as the multiple-tokens version introduce limited choice if you prefer a small strategic element.

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