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Est. 1795
Games RulesCard Games › Nine Card Don

How to Play Nine Card Don

The quick answer: Each player is dealt nine cards and aims to win tricks containing scoring cards, chiefly the Don (five of trumps). Players bid for the right to name trumps, then compete in a trick-taking contest, scoring points for captured counting cards across each hand.

Nine Card Don is a trick-taking card game for four players, typically played in partnerships of two. Each hand centres on winning tricks that contain specific scoring cards, with the five of the trump suit, known as the Don, carrying the highest point value of all. The blend of bidding, partnership play and the hunt for that single card makes each hand genuinely tense.

The game is popular at kitchen tables and in card-playing clubs across Ireland and parts of Britain, where it has long been a staple of informal home play. Its accessible rules make it easy to teach, yet the partnership dynamic and the elevated status of the Don give experienced players plenty to think about.

Players4
Ages8+
Time20-45 minutes
EquipmentStandard 52-card deck, pen and paper for scoring

A little history

Nine Card Don belongs to a family of Don games that are traditionally associated with Ireland, where variants under names such as Don, Twenty-Five and Forty-Five have been played for generations. The precise origins of Nine Card Don as a distinct form are unclear, but the wider Don family is generally considered to derive from the old Irish game of Spoil Five, itself a descendant of Maw, a card game documented in sixteenth-century Scotland and England. The ranking peculiarities shared across these games, particularly the elevated rank of the five of trumps, are widely regarded as inherited from that older tradition.

Setting up

  1. Seat four players at a table; partners sit opposite each other.
  2. Choose a dealer by any agreed method, such as cutting for the highest card.
  3. The dealer shuffles the deck thoroughly and offers it to the player on their right to cut.
  4. Deal nine cards to each player, one at a time, clockwise, starting with the player to the dealer's left.
  5. Place the remaining cards face down as a stock; they are not used during play.
  6. The player to the dealer's left leads the bidding.

How to play

  1. Bidding begins with the player to the dealer's left and proceeds clockwise. Each player may bid or pass; a bid states the number of tricks the bidding partnership promises to win (minimum bid is typically three out of nine).
  2. Each successive bid must be higher than the last. A player who has passed may not re-enter the bidding.
  3. The player who wins the bid names the trump suit. Their partnership must then win at least the number of tricks they bid, or they are set (penalised).
  4. The player who named trumps leads to the first trick. Any card may be led.
  5. On each trick, players must follow suit if they are able. If a player cannot follow suit, they may play any card, including a trump.
  6. Trump suit ranking (high to low): 5 of trumps (the Don), Jack of trumps, Ace of hearts (always third-highest trump regardless of the trump suit named), Ace of trumps (if hearts is not trump, otherwise this position is vacant), King of trumps, Queen of trumps, then remaining trump cards in standard order downward from 10.
  7. For non-trump suits, cards rank in their standard order: Ace high, then King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2 low. Note that the Jack and five of the trump suit have left their home suit for the trump ranking, so they do not count as members of their original suit during play.
  8. The highest card of the suit led wins the trick unless a trump is played, in which case the highest trump wins.
  9. The winner of each trick leads to the next trick.
  10. Play continues until all nine tricks have been played.
  11. Count scoring cards in each partnership's won tricks (see Winning section) and record the scores.
  12. The deal passes clockwise and a new hand begins. Play continues until one partnership reaches the agreed target score.

Winning and scoring

Points are scored for specific cards captured in won tricks. The Don (five of trumps) is worth 5 points. The Jack of trumps is worth 1 point. The Ace of hearts is worth 1 point. The Ace of trumps is worth 1 point (when hearts is not the trump suit). Each trick won is also worth 1 point, giving a maximum of 9 trick points per hand plus the card bonuses. The total number of points available per hand varies with the trump suit named, but typically falls between 13 and 15. If the bidding partnership meets or exceeds their bid, they score all points they have taken. If they fall short of their bid, they are set and score nothing for that hand; their opponents score the points they themselves captured. The first partnership to reach an agreed target, commonly 41 points, wins the game. Agree the target before play begins.

The fine points

The most common dispute concerns the obligation to follow suit when holding the Jack or five of trumps. Because the Jack of trumps and the Don belong to the trump suit for ranking purposes, they are not considered members of their original suit. A player holding the Jack of spades when spades is trump is not required to follow suit when spades is led as a non-trump matter; that card is now a trump. Equally, if hearts is not trump, the Ace of hearts still ranks as the third-highest trump, so it is treated as a trump card and a player is not obliged to play it when hearts are led if they also hold a heart of lower rank and wish to follow suit with that instead. Clarify this before play if any players are unfamiliar with the game.

Another frequent question arises when a player is void in the suit led but also holds only the Don or the Jack of trumps among their trumps. There is no obligation to trump a trick; a player who cannot follow suit may play any card they choose, including discarding rather than trumping. However, if they choose to trump, they must beat any trump already played if they are able to do so. Agree this point explicitly at the start, as local custom varies.

How to win more often

Variations

Auction Don

In Auction Don, the bidding is extended so that players may bid in units of one trick all the way up to nine, and a bid of nine (a claim to win every trick) doubles the score for that hand if successful or doubles the penalty if the bidding side is set. This variant rewards aggressive play and raises the stakes considerably in the final rounds of a game.

Three-Handed Don

With three players, each receives nine cards and one player acts as a solo player against the other two who form a temporary partnership for that hand. The solo player names trumps after winning the bid and must achieve the number of tricks bid alone. Scoring is adjusted: the solo player scores double if successful and loses double if set. Rotate the potential solo position with the deal to keep the game balanced.

Fixed Trumps

A simpler version often used when introducing the game to younger players removes the bidding phase entirely. Instead, the trump suit is determined by turning the top card of the stock face up after the deal. No bid is required and the player to the dealer's left always leads first. Partnerships simply try to capture as many scoring cards as possible, and the first to reach the target wins. This version plays faster and is well suited to teaching the card rankings before introducing bidding.

Individual Play

In the individual scoring variant there are no fixed partnerships. Each of the four players scores for themselves, claiming points only from tricks they personally win. The player who bid leads and must reach their bid alone; all others play to stop them and to maximise their own card captures. This variant suits groups where players prefer not to rely on a partner and produces a livelier, more competitive atmosphere at the table.

Nine Card Don: frequently asked questions

Can you play Nine Card Don with fewer than four players?

The standard game requires four players in two partnerships. A workable three-player version exists using a solo-versus-two format, described in the variations section above. Two-player play is not traditional and is not generally recommended as it removes the partnership dynamic that defines the game.

Is the Ace of hearts always a trump, even if hearts is the named trump suit?

Yes, the Ace of hearts is always the third-highest trump regardless of which suit is named. When hearts itself is the trump suit, the Ace of hearts simply occupies its usual position in the trump ranking between the Jack of hearts and the Ace of hearts, which means in practice there is no separate Ace of hearts entry since the Ace of hearts already belongs to the trump suit and its elevated rank stands as normal.

What happens if both partnerships pass during the bidding?

If all four players pass without a bid being made, the hand is typically thrown in and the deal passes to the next player. Some groups play a compulsory minimum bid rule requiring the dealer to bid if everyone else has passed; agree your preferred rule before the first hand.

Does the bidding partnership score points if they exceed their bid?

Yes. The bid is a minimum target, not an exact requirement. If the bidding partnership wins more tricks or scoring cards than their bid demands, they score all points they have taken. There is no bonus for exceeding the bid beyond the points that naturally accrue.

What age is Nine Card Don suitable for?

The game is generally suitable for children aged eight and over. Younger children can participate with adult guidance once they are comfortable with basic card-following rules, though the bidding phase and trump rankings are easier to grasp from around age eight upward.

Must you trump a trick if you cannot follow suit?

No. If you cannot follow the suit led you may play any card you choose, including a discard from another non-trump suit. You are never forced to trump. However, if you do choose to play a trump and a trump has already been played to that trick, you must play a higher trump if you hold one.

How do you handle a misdeal?

If a misdeal is identified before the first card is played, the cards are gathered, reshuffled and the same dealer redeals. If a misdeal is discovered during play, common practice is to abandon the hand, reshuffle and redeal. No points are scored for an incomplete hand.

What is the Don, exactly, and why does it rank so highly?

The Don is simply the five of whichever suit has been named as trumps for that hand. It ranks as the single highest card in the game, beating every other card including the Jack of trumps and the Ace of hearts. Its elevated rank and high point value of five points make it the most important card in any hand, and the name of the game derives from it.

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