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By Jaques of London
Est. 1795
Games RulesPub Games › Penny Football

How to Play Penny Football

The quick answer: Penny Football is a two-player pub coin game. One player flicks a penny across a table, trying to score goals between the opponent's upright thumbs. Players take turns attacking and defending, and the first to an agreed number of goals wins.

Penny Football is a tabletop coin game for two players, traditionally played on a pub or kitchen table using nothing more than a single penny. One player defends a goal made from their own hands while the other attempts to flick the coin off the table edge and between the defender's thumbs. It is fast, loud, and genuinely competitive.

Its appeal lies in the near-zero equipment requirement and the immediate back-and-forth tension. A game can be set up in seconds, played in minutes, and best-of-five series are common. It remains a staple of British pub culture and is equally popular as a rainy-day game for children at home.

Players2
Ages6+
Time5-20 minutes
EquipmentOne penny (or any similar flat coin) and a flat-surfaced table

A little history

Penny Football's origins are unclear. Tabletop coin-flicking games have been documented in British pubs since at least the early twentieth century, and various regional names and rule sets exist across the UK and Ireland. The core mechanic of flicking a coin off a table edge to score between a hand-formed goal appears consistently across all documented versions, but no single authoritative origin or inventor has been established.

Setting up

  1. Sit opposite each other at a table with a clear, flat surface.
  2. Decide who attacks first, by coin toss or mutual agreement.
  3. The defending player sits at one end of the table and forms the goal by placing both hands flat on the table edge, thumbs raised and touching to create an upright post on each side, with a gap between them.
  4. The attacking player places the penny flat on the table at their end.
  5. Agree on the winning score before play begins; five goals is the standard.

How to play

  1. The attacking player places the penny near their edge of the table and flicks it with one finger toward the defender's end.
  2. The penny must travel the full length of the table and drop off the defender's edge of the table to count as a valid shot.
  3. A goal is scored if the penny falls off the table between the defender's two upright thumbs. The thumbs mark the goalposts; the gap between them is the target.
  4. The defender may not move their hands once the coin has been flicked. They must hold the goal position until the penny either scores, misses, or stops on the table.
  5. If the penny stops on the table before reaching the edge, the attacker may flick it again from where it has stopped.
  6. If the penny falls off the side of the table or misses outside the posts, possession changes and the other player becomes the attacker.
  7. After a goal is scored, possession also changes: the player who conceded the goal now attacks.
  8. Play continues, alternating possession on misses and after each goal, until one player reaches the agreed winning score.

Winning and scoring

The first player to score the agreed number of goals wins the game. Five goals is the standard target in most settings. If playing a series of games, the overall winner is the first to win the agreed number of games. There is no sudden death or golden goal convention unless the players agree one before starting.

The fine points

The most common dispute concerns whether the penny genuinely fell between the posts or clipped a thumb. The standard ruling is that if the coin touches either thumb on the way through, it is not a goal; the thumb counts as the post, and striking the post means no score. Defenders must keep their thumbs in contact throughout the shot; spreading or moving them after the coin is struck is not permitted.

A second frequent argument involves a penny that teeters on the edge without falling cleanly. The standard ruling is that if any part of the coin is overhanging the edge and it then falls, the direction of the fall determines the outcome. If it falls between the posts, it is a goal; if it falls outside, it is a miss. A coin that remains balanced on the edge without falling is replayed from that position.

How to win more often

Variations

Three Shots Per Turn

Rather than changing possession on every miss, each player receives three flick attempts per turn before handing over to their opponent. Goals scored within those three shots all count. This variant suits younger players as it reduces the frustration of a single stray flick ending an attack immediately.

Longer Table

Some players use a full dining table rather than a pub table, increasing the required range considerably. All other rules remain the same. This rewards smoother technique and reduces the advantage of brute force.

Moving Goal

In this variant the defender is permitted to slide their hands along the table edge laterally after the coin is struck, but may not lift them. This makes defending more active and rewards defenders who can track the coin's path quickly. The thumbs must remain upright throughout any movement.

Tournament Format

For a group of players taking turns, pairs play head-to-head games to three goals, with the winner staying on and the loser rotating out. A tally is kept of total goals scored across all games, and the overall winner after a set number of rounds is the player with the highest goal tally. This keeps everyone involved without long waits between games.

Penny Football: frequently asked questions

Does the penny have to fall off the edge, or can it stop on the table and still count?

The penny must drop off the defender's end of the table to count as a goal. A coin that stops short, even just touching the edge, is not a goal; the attacker may flick it again from where it rests.

Can the defender move their hands to block the coin?

In the standard rules, no. The defender sets the goal position before the flick and must hold it until the outcome is clear. The moving goal variation is the exception, but it must be agreed before play begins.

What happens if the penny hits a thumb post and bounces through the gap?

It is not a goal. Striking the post, meaning a thumb, before passing through counts as a miss. Possession changes to the other player.

How many goals do you play to?

Five is the most widely used standard, but players may agree any target before the game starts. Three is common for a quicker game; ten suits a longer session.

Can you play Penny Football with more than two players?

The standard game is strictly for two players. With larger groups, a rotation tournament format works well: players compete in pairs, with losers rotating out and a goal tally kept for an overall winner.

Is there a rule about how far back from the table edge the attacker must flick from?

Standard rules do not specify a minimum distance. The attacker may flick from any point on the table, including close to the defender's end if the penny stopped there on a previous shot.

What age is Penny Football suitable for?

The game is generally suitable from around age six, provided an adult supervises younger children around a hard-edged table. The three-shots-per-turn variation is particularly well suited to younger players.

Does it matter which size coin you use?

Traditionally a penny is used. A larger coin is easier to flick accurately but also easier to defend against with a narrow goal; a smaller coin is trickier to control. Most players stick to a standard penny for consistency.

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