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By Jaques of London
Est. 1795
Games RulesCard Games › Pope Joan

How to Play Pope Joan

The quick answer: In Pope Joan, players aim to win chips by playing cards in sequence and landing on the special dressed board pools. Each turn you play cards in ascending suit-runs, collecting chips whenever you hold the matching card for a pool, and clearing your hand as fast as possible.

Pope Joan is a trick-and-run card game for three to eight players that combines the card-shedding excitement of a stop game with a gambling pool mechanic. Players build ascending sequences in suits, racing to empty their hand while snatching chips from a decorated pool board whenever they hold the right card.

It rewards card sense over luck, scales well across a wide age range, and plays noisily around a kitchen table or quietly as a family game after dinner. The pool board means there is always something at stake on every single card played.

Players3-8
Ages6+
Time30 to 60 minutes
EquipmentStandard 52-card deck (8 of diamonds removed), a Pope Joan pool board or eight labelled containers, and a supply of chips or counters

A little history

Pope Joan is traditionally held to be of British and Scottish origin and was certainly well established as a parlour game by the eighteenth century, appearing in references and gaming manuals from the 1700s onward. The name is widely thought to derive from a medieval legend of a female pope, though the precise link between legend and card game is unclear. A purpose-made circular wooden board with labelled compartments for the pools was the standard equipment in Victorian households, and these boards are still made and sold today. The game belongs to the same family as the older French game Nain Jaune and shares structural similarities with Newmarket.

Setting up

  1. Remove the eight of diamonds from the deck permanently. It plays no part in the game.
  2. Place the pool board in the centre of the table, or arrange eight labelled sections: Ace, King, Queen, Jack, Pope Joan (nine of diamonds), Game, Matrimony, and Intrigue.
  3. Agree a chip denomination. Each player begins with an equal stack; 30 chips each is a workable starting point.
  4. Before each deal, the dealer dresses the board by placing chips from their own stack: 2 chips each on Ace, King, Queen, Jack, and Pope Joan; 6 chips on Matrimony; 4 chips on Intrigue; 1 chip on Game.
  5. Deal all cards one at a time, face down, starting left of dealer. Deal one extra hand face down as a spare (the 'widow'). It does not matter if hands are unequal; the spare hand takes cards first if the deal does not divide evenly.
  6. After dealing, the dealer may look at the widow and swap it for their own hand if they wish. They may not look at both and keep their original; once they look at the widow the swap is binding. Alternatively the dealer may auction the widow to the highest bidder; agree which rule applies before starting.

How to play

  1. The player to the left of the dealer leads first. They may play any card they choose, announcing its rank and suit aloud.
  2. Whoever holds the next card up in the same suit plays it immediately, announcing it. This continues up the suit until either the ace is reached or no one can continue (a stop).
  3. A stop occurs when the next card in sequence is the missing eight of diamonds, is in the widow, or simply does not exist in that suit for the cards dealt. The player who played the last card before the stop starts a fresh sequence with any card from their hand.
  4. Whenever a player plays the ace, king, queen, or jack of any suit, they collect all the chips in the matching pool on the board.
  5. Whenever a player plays the nine of diamonds (Pope Joan), they collect all the chips from the Pope Joan pool. No further card is played in that sequence; the player who holds Pope Joan always causes a stop, then starts afresh.
  6. Matrimony: if the same player plays the king and queen of diamonds in the same game, they collect the Matrimony pool. The pair need not be consecutive; they just both need to have been played by the same player.
  7. Intrigue: if the same player plays the queen and jack of diamonds in the same game, they collect the Intrigue pool.
  8. The round ends when any player plays their last card. That player wins the Game pool.
  9. The winning player also collects one chip from every other player for each card remaining in their hand. Players who still hold Pope Joan (nine of diamonds) pay double for it.
  10. Any pools not won in a round are left on the board and accumulate across subsequent rounds. The dealer for the next round dresses the board again on top of whatever remains.

Winning and scoring

There is no single winner of the whole session in the traditional format; players simply accumulate or lose chips over an agreed number of rounds or a set time. The player with the most chips when play ends wins. For a defined-end game, agree a fixed number of deals (a multiple of the player count so each player deals equally) before you start. Some families play to a target chip total instead. The Game pool, worth one chip per remaining card in opponents' hands, means that going out fast is always worthwhile even if the special pools have already been claimed.

The fine points

The most common dispute concerns the Matrimony and Intrigue pools when the relevant diamonds cards are in the widow. If the king, queen, or jack of diamonds ends up in the unplayed widow, those pools simply accumulate to the next round. Pope Joan in the widow is treated the same way: the pool carries forward. Some house rules allow the dealer to win the Pope Joan pool if it sits in the widow they have swapped into and held, but this should be agreed before play begins rather than argued afterwards.

A second frequent question is whether a player must play their card when they hold the next in sequence. The strict rule is yes: you must play if you can continue a sequence in progress. Concealing a card to manufacture a stop is not permitted. If a player is caught holding a card they should have played, a standard penalty is to pay one chip to each other player and to forfeit any pool they might have claimed with that card. Settle on your penalty house rule before the first deal.

How to win more often

Variations

Auction Widow

Instead of the dealer having the right to swap with the widow privately, the widow is auctioned face down after the deal. The highest bidder pays their bid into the Game pool and swaps their hand for the widow. This adds a small bluffing element and means the Game pool starts richer each round.

Stripped-Deck Pope Joan

For younger players or a faster game, remove all cards below six as well as the eight of diamonds. This shortens runs dramatically, produces more stops, and means the game plays out in roughly half the time. Adjust chip values downward to keep the economy balanced.

No-Board Pope Joan

Where no pool board is available, eight small piles of coins or labelled slips of paper serve the same purpose. Each pile is named and treated identically to a board compartment. This is the most common way the game is played informally and works perfectly well for casual sessions.

Fixed-Pool Values

Some families set fixed pool sizes and discard any chips that overflow rather than letting pools accumulate. This keeps the game length predictable and prevents a single lucky Matrimony or Pope Joan card from dominating an entire session. Under this rule, unclaimed pools are simply removed from the board at the end of each round rather than carried forward.

Pope Joan: frequently asked questions

What happens if nobody wins the Pope Joan pool all game?

The chips stay on the Pope Joan compartment and accumulate into the next round. This carries on across as many deals as it takes until someone plays the nine of diamonds. Over a long session the pool can become very large, which is part of the game's appeal.

Can the eight of diamonds ever be played?

No. It is permanently removed from the deck before play begins and takes no part in the game. Its absence is deliberate: it creates a guaranteed stop in the diamond suit and is the structural heart of how the game produces its pauses and restarts.

Do you have to play a card if you can continue the sequence?

Yes. If the current sequence reaches a rank you hold in the correct suit, you must play it. You cannot hold it back to create an artificial stop. Failure to play is penalised under the house rules you set before starting.

How do Matrimony and Intrigue work exactly?

Matrimony goes to the player who plays both the king and queen of diamonds during the same round. Intrigue goes to the player who plays both the queen and jack of diamonds. If the same player plays all three cards, they collect both pools. The cards do not need to be played consecutively.

What is the best player count for Pope Joan?

Four to six players is the sweet spot. With three the game moves very quickly and the widow takes a significant proportion of cards, which can frustrate. With seven or eight the game is lively but rounds run long and some players may go several turns without being able to play.

Is Pope Joan suitable for children?

Yes, from around age six with adult guidance on the pool mechanics. Children grasp the sequence-following quickly. Use low-value counters or sweets instead of coins to keep stakes appropriate. The rule that you must play when you can helps younger players learn card awareness.

What if two players both claim they played the king or queen of diamonds?

Because cards are announced aloud as they are played, disputes should be rare. If there is genuine doubt, the standard ruling is to replay the round from the point of dispute. Keeping played cards face up in front of each player, rather than in a central pile, prevents most of these arguments.

Can the dealer look at the widow without swapping?

Under strict rules, no. Looking at the widow commits the dealer to swapping. If you want to allow peek-without-swap at your table, agree it explicitly before play starts. Most traditional rules treat the look as binding to prevent the dealer gaining free information.

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