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By Jaques of London
Est. 1795
Games RulesPub Games › Table Skittles

How to Play Table Skittles

The quick answer: Swing a ball on a chain around a post so it knocks down as many of the nine wooden skittles as possible. Players take turns, scoring points for each skittle felled. The player or team with the highest score after an agreed number of rounds wins.

Jaques of London has made table skittles for well over a century.

Table Skittles is a traditional pub game for two to eight players, played on a freestanding wooden box fitted with nine pins and a swinging ball on a chain. One turn takes seconds, yet the game rewards a steady hand and a consistent swing over luck alone, which is why it holds its own against flashier distractions. Jaques of London has made table skittles for well over a century, a mark of how enduring the format is.

You will most often find it in British pubs, village halls and social clubs, though it travels well to garden parties and family gatherings. The equipment is compact, the rules are easy to explain in under a minute, and a full game rarely outstays its welcome, making it one of the more sociable items in the pub-games cabinet.

Players2-8
Ages6+
Time15 to 30 minutes
EquipmentTable skittles set: wooden box with central post, nine wooden skittles (pins), one ball on a chain cord attached to the post top

A little history

Skittles in various forms has been played in Britain for several centuries, and versions of the game appear in historical records dating back at least to the medieval period. The tabletop variant, where a ball is suspended by a cord from a central post rather than rolled along an alley, is a distinctly British development, though its precise origins are unclear. By the nineteenth century table skittles was well established in English taverns as a winter alternative to outdoor skittle alleys, and it has remained a fixture of pub games culture ever since.

Setting up

  1. Place the table skittles box on a firm, level surface with enough clearance around it for the ball to swing freely on its full cord length.
  2. Stand all nine skittles upright in their holes in the standard diamond formation: one pin at the front (nearest the thrower), two in the second row, three in the third row, and three at the back.
  3. Confirm the throwing position: players must stand at the side of the box from which the chain naturally hangs, and must not cross the edge of the box when releasing the ball.
  4. Agree the number of rounds to be played and, if playing in teams, agree the order of play.
  5. Decide who goes first by any agreed method, such as each player taking a single practice swing or simply drawing lots.

How to play

  1. Players take turns in an agreed order. On your turn you take the ball in your hand, swing it away from the pins, and release it so it travels around the post and comes back to strike the skittles.
  2. The ball must travel around the post at least once before it strikes the pins. A throw where the ball fails to complete a full circuit does not count and the player scores zero for that throw.
  3. You have three throws per turn. After each throw, any skittles that have been knocked down are left down; they are not reset until the start of the next player's turn.
  4. Count how many skittles you have knocked down across your three throws. That total is your score for the round.
  5. If you knock all nine skittles down before you have used all three throws, all nine pins are immediately reset and you continue throwing for the remainder of your turn. Any additional skittles knocked down in subsequent throws are added to your running total for that turn.
  6. A skittle only counts as down if it is fully flat or has left its hole. A pin leaning against another pin or the post but not in its hole is counted as down.
  7. Once all players have completed their turn, that constitutes one round. Play continues for the agreed number of rounds.
  8. Keep a running tally of each player's cumulative score throughout the game.

Winning and scoring

The player or team with the highest cumulative score at the end of the agreed number of rounds wins. There is no universally fixed target score: most games are played over a set number of rounds, typically three to five rounds per player in a casual game, with the highest total taking the match. In more competitive or league play it is common to play to a target of 101 or 121 points, where the first player to reach or exceed that total wins. If two players finish level on points after the final round, play a tiebreaker round of three throws each, repeating until one player scores more than the other in the same tiebreaker round.

The fine points

The most common dispute concerns whether a skittle knocked down by another falling skittle rather than directly by the ball counts. The standard ruling is yes: any skittle that ends up down by the end of the throw counts, regardless of whether the ball or another pin toppled it. A second frequent argument involves the ball touching a skittle on the outward swing before it has completed its circuit of the post. The standard ruling is that the throw is void and scores zero; the skittles are reset to their positions before that throw and the player uses up that throw.

Players occasionally dispute whether a skittle resting in its hole but tilted at a steep angle is down. The cleanest ruling, and the one most commonly applied, is that if any part of the skittle remains seated in its hole the pin is still standing. If it has fully cleared the hole it is down. Agree this ruling before play begins to avoid arguments mid-game.

How to win more often

Variations

Team Play

Divide players into two teams of equal or near-equal size. Players from each team alternate turns rather than all of one team playing before the other. Scores are totalled per team at the end of each round. This format works well with four to eight players and keeps everyone engaged throughout the game rather than waiting through a long sequence of turns.

Killer

Each player is assigned a number from one to nine at the start. You must knock down your own numbered pin before you can start accumulating points. Once you have hit your pin you play normally, but if any other player knocks down your pin on their turn it is reset for you and you must hit it again before scoring. This variant introduces an element of tactical interference and suits confident players looking for a livelier game.

Target Score (101 or 121)

Rather than playing a fixed number of rounds, each player accumulates score across as many turns as needed and the first to reach exactly 101 or 121 wins. If a player's score would exceed the target, their throw is void and they score zero for that turn, keeping their total below the target until they can reach it precisely. This variant is common in pub league settings and adds late-game tension.

Two-Throw Format

Each player takes only two throws per turn instead of three. This shortens the game noticeably, which suits larger groups of six to eight players where a three-throw format can make rounds feel slow. Scoring is otherwise identical, and the nine-pin reset rule on a full clearance still applies within the same turn.

Table Skittles: frequently asked questions

Does the ball have to go all the way around the post before hitting the skittles?

Yes. The ball must complete at least one full circuit of the post before it strikes any pin. If it hits a skittle on the outward swing without completing the circuit, the throw is void, scores zero, and the pins are reset to where they were before that throw.

What happens if a skittle is knocked down by another falling skittle rather than the ball itself?

It counts as down. Any skittle that is not standing in its hole at the end of a throw contributes to your score for that throw, regardless of what caused it to fall.

Do you reset the pins mid-turn if you knock all nine down?

Yes. If you knock all nine skittles down before you have used all three of your throws, reset all nine immediately and continue throwing for your remaining turns. Any skittles knocked down after the reset are added to your score for that turn.

How many players can play Table Skittles?

Table Skittles works well with two to eight players. With larger groups it is often better to split into two teams to keep the game moving at a good pace.

What age is Table Skittles suitable for?

Most children from around six years old can manage the swing and release with a little practice. Younger children may find the weight of the ball and the coordination required tricky, so adult supervision is advisable for under-sixes.

Is a leaning skittle counted as down?

The standard ruling is that a skittle is only down if it has completely left its hole. A pin leaning heavily but still seated in its hole is still standing. Agree this with all players before the game begins to avoid disputes.

How long does a game of Table Skittles take?

A casual game of three to five rounds with two to four players typically takes fifteen to thirty minutes. Larger groups or a target-score format can extend play to forty-five minutes or more.

Can you play Table Skittles outdoors?

Yes, provided the surface is firm and level and conditions are not too windy. Wind can noticeably affect the swing of the ball and make consistent play difficult, so a sheltered spot is preferable.

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