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By Jaques of London
Est. 1795
Games RulesBoard Games › Tiddlywinks

How to Play Tiddlywinks

The quick answer: Players take turns pressing a large disc called a squidger onto the edge of smaller discs called winks, flicking them into a cup. The first player to pot all their winks wins. If no one pots out, winks are counted to decide the winner.

Tiddlywinks was first registered and published by Jaques of London in 1888.

Tiddlywinks is a flicking game for 2 to 4 players in which small plastic discs are shot into a central cup using a larger pressing disc. It demands a steady hand, sharp aim, and the tactical wit to block opponents as well as advance your own pieces. It is fast to learn, compact to carry, and genuinely competitive at every age.

Tiddlywinks was first registered and published by Jaques of London in 1888. It is played on a flat felt mat at a kitchen table or on the floor, needs no power source, and travels easily in its own tin or pouch, making it a perennial favourite for family play.

Players2-4
Ages6+
Time15-30 minutes
EquipmentFelt mat (approximately 45 cm x 60 cm), one cup (pot), 6 winks per player in four colours (24 winks total in a 4-player set), and one squidger per player

A little history

Tiddlywinks was first patented in Britain in the late nineteenth century and quickly became a popular parlour and family game. Its precise folk origins before that point are unclear. In the twentieth century a competitive adult form of the game developed, particularly at Cambridge and Oxford universities from the late 1950s onwards, with organised clubs, formal tournaments, and an agreed set of match rules that are still in use today. The spelling and the name's etymology are both uncertain, though the word 'tiddly' has long carried informal British connotations of smallness.

Setting up

  1. Place the felt mat on a firm, flat surface free of bumps or creases.
  2. Set the cup (pot) upright in the exact centre of the mat.
  3. Each player chooses a colour and takes all 6 winks of that colour.
  4. In a 4-player game, players of opposite colours form a partnership: blue and red play together against green and yellow.
  5. Each player places their 6 winks on the baseline nearest to them, or in a cluster at their corner, depending on the ruleset being used.
  6. Decide who goes first. Traditionally, each player squops a single wink towards the pot; the player whose wink lands closest shoots first, and play continues clockwise.

How to play

  1. On your turn you have one shot (one 'play'), unless a special rule grants an extra turn.
  2. To shoot, place your squidger on top of a wink so that it overlaps the edge, then press and slide firmly downward to flick the wink through the air.
  3. Your aim on each shot is either to pot a wink (land it inside the cup) or to squop an opponent's wink (land one of your winks on top of theirs).
  4. A squopped wink is out of play for its owner: they cannot move it until it is freed. The player whose wink sits on top may move the pile or attempt to pot the squopped wink.
  5. If you pot one of your own winks, you immediately take another shot. You continue shooting as long as you keep potting.
  6. If you squop an opponent's wink you do not earn an extra shot; your turn ends after the single play.
  7. A wink that leaves the mat entirely is brought back to the nearest point on the mat edge and is considered squopped (out of play) until your next turn, when you may play it from that spot without the squop penalty, unless the rules in use state otherwise.
  8. Play passes clockwise. Partners alternate turns rather than one partner completing all their shots before the other begins.
  9. The round continues until one player (or partnership) has potted all six of their winks, triggering the 'free-pot' phase, or until an agreed time limit ends the round.

Winning and scoring

A player who pots all six of their winks calls out and earns a potting-out win for their side. In competitive play the opposing side then has one final round of turns (a 'free-pot' continuation) to attempt to close the gap on the tally.

If no one pots out, scoring is based on winks potted. Each potted wink scores 3 points. Winks still on the mat that are not squopped score 1 point each. Squopped winks score nothing. Out of a possible 24 winks on the table in a full 4-player game, the partnership or player with the highest points total wins. In match play the winning side takes 4 match points; the losing side takes none, with partial points available for close results under competition scoring tables.

The fine points

The most common dispute is whether a wink is genuinely squopped or merely touching. The rule is clear: a wink is squopped only if another wink rests on top of it, however small the overlap. Winks that merely touch side by side are both fully in play. When a pile contains winks of multiple players, only the topmost wink's owner may move the pile, and any shot that disturbs a squopped wink without the correct player shooting it is a foul.

A wink that lands on the cup's rim but does not fall in does not count as potted; it remains in play where it rests. If a wink bounces out of the cup after appearing to land inside, it is not potted: only a wink that comes to rest inside the cup counts. In partnership play, if one partner has potted out, their partner still takes their normal turns shooting the remaining winks. You may not 'help' a partner by shooting their winks; each player shoots only their own colour throughout the game.

How to win more often

Variations

Singles (2-player)

Each player takes two colours (12 winks in total each) and plays all the standard rules without partnership scoring. All tactical principles remain the same, and it is the most common way for two players to get a full strategic game from a standard set.

Target Tiddlywinks

Instead of a cup, a flat target sheet marked with concentric scoring rings is placed on the mat. Players take turns flicking winks towards the target and accumulate points based on which ring each wink lands in. No squopping is involved, making this a straightforward aim-and-score version well suited to younger children.

Speed Tiddlywinks

A sand timer or countdown clock (typically 60 seconds per player) is used and each player must complete their shots before time runs out or forfeit that turn. The time pressure forces rapid decisions, reduces strategic deliberation, and suits a rowdier, faster family session.

Freestyle (Pot-only)

Squopping is not permitted: players may only attempt to pot their own winks. The winner is simply the first to pot all six. This stripped-back version is the easiest introduction for young children or total beginners and removes the need to explain the squopping rules entirely.

Tiddlywinks: frequently asked questions

What is a squidger?

A squidger is the larger disc used to shoot the smaller winks. Each player uses their own squidger throughout the game. Squidgers come in different sizes and flexibilities, and competitive players often choose one that suits their preferred shooting style.

What happens if a wink lands off the mat?

The wink is placed back on the mat at the nearest point on its edge. Depending on the rules in use it is either treated as squopped for one turn or simply played from that spot on your next turn. Confirm which ruling applies before the game starts.

Can I shoot an opponent's wink?

No. You may only shoot your own colour. However, if your wink lands on top of an opponent's wink to form a pile, you may on a later turn shoot that pile, which will move the opponent's squopped wink with it.

Is Tiddlywinks suitable for young children?

The recommended age is 6 and above. The small winks are a choking hazard for children under 3. The freestyle pot-only version works well as an entry point for children aged 5 to 7 before the squopping rules are introduced.

How many players can play?

Tiddlywinks is designed for 2 to 4 players. Four players is the most tactical format, with blue and red partnering against green and yellow. Two players can play a full competitive game by each taking two colours.

Does a wink that lands on the rim of the cup count as potted?

No. A wink must come to rest inside the cup to be counted as potted. A wink sitting on the rim remains in play at that position. If it later falls in through another player's shot, it counts as potted at that moment.

What is 'squopping' and why does it matter?

Squopping means landing one of your winks on top of an opponent's wink, pinning it out of play. It is the central tactical element of the game because a squopped player cannot advance their winks until the pile is broken, giving the squopper control of the board position.

How long does a game of Tiddlywinks take?

A typical family game lasts 15 to 30 minutes. Competitive match play with time limits and formal scoring can extend to 25 minutes per game by design. The freestyle pot-only version can be completed in under 10 minutes.

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