The rules library from Jaques of London · Makers of fine games since 1795
GAMESRules
By Jaques of London
Est. 1795
Games RulesGarden Games › Welly Wanging

How to Play Welly Wanging

The quick answer: Each player takes turns hurling a wellington boot as far as possible from a set line. The player whose boot lands furthest from the throwing line wins the round. Play a set number of rounds and the player with the most wins, or greatest total distance, takes the game.

Welly Wanging is a throwing game in which competitors fling a wellington boot as far as they can from a fixed line, competing purely on distance. It requires no special skill to pick up, takes minutes to explain to children, and demands nothing more than open space, a boot, and a decent arm.

It is a staple of village fetes, school sports days, and back-garden competitions across the UK. Part of its appeal is that physical size and strength are not always decisive: technique, timing, and a smooth release often outperform raw power, which keeps the contest genuinely open.

Players2+
Ages6+
Time15-30 minutes
EquipmentOne standard adult wellington boot (size 9 is widely used in organised events), a tape measure or marked distance rope, and a clearly defined throwing line such as a rope, cane, or chalk mark.

A little history

The origins of Welly Wanging are unclear, though it is traditionally associated with rural British fair and fete culture of the twentieth century. Organised competitions are documented from at least the 1970s, and the town of Taihape in New Zealand has held a well-documented annual championship since 1985, suggesting the format spread internationally through British cultural ties. No single inventor or founding event has been reliably recorded.

Setting up

  1. Choose a large, flat, open area clear of obstacles, bystanders, and breakables in the throwing direction.
  2. Mark a straight throwing line on the ground using a rope, cane, or chalk. The line should run perpendicular to the throwing direction.
  3. Agree on the boot to be used. For fairness, all players throw the same boot throughout the game.
  4. Decide how many rounds will be played, how ties will be resolved, and whether scoring is by wins-per-round or cumulative distance. Confirm this before play starts.
  5. Establish a clear safety zone. No one should stand forward of the throwing line until the boot has landed and play is called safe.

How to play

  1. Determine the throwing order. A simple coin toss or agreement is fine; youngest player first is a common convention for family play.
  2. The first player steps up to the throwing line. They may not step over or on top of the line before releasing the boot.
  3. The player holds the boot by the shaft, ankle, toe, or in any grip they choose. There is no restriction on grip style unless agreed otherwise before the game.
  4. The player throws the boot using any style they prefer: overhead, underarm, spun, or sideways. Most players find an overhead action with a full-arm swing produces the greatest distance.
  5. The boot must be released before the player's leading foot crosses the throwing line. A throw in which the player steps over the line is a foul and does not count.
  6. Once the boot has landed and stopped moving, mark or measure the distance from the throwing line to the nearest point of the boot.
  7. All other players take their turn in order, each throwing the same boot from the same line.
  8. At the end of the round, the player whose boot travelled the greatest distance wins that round.
  9. Play the agreed number of rounds. The overall winner is the player who wins the most rounds, or who achieved the greatest total or best single distance, depending on the format agreed at setup.

Winning and scoring

In round-by-round play, the player whose throw travels the greatest distance wins that round. The player who wins the most rounds across the agreed total wins the game. In single-round or distance-record formats, the longest single throw wins outright. Where players tie on distance, they throw again from the same line until the tie is broken. Agree on the scoring format before play begins to avoid disputes.

The fine points

The most common dispute concerns foot faults: a player whose foot crosses the line before the boot leaves their hand has fouled. The standard ruling is that the throw does not count and is not re-thrown unless the players agreed a re-throw rule before the game started. If no rule was agreed, the throw is simply lost. Use a visible line, not just an imagined one, to make calls clear.

A second common question is what counts as the landing point when a boot bounces or rolls significantly after first contact with the ground. The standard ruling used in most organised events is that the final resting position of the boot is measured, not the point of first bounce. If the boot lands in long grass or an uneven surface and the resting point is ambiguous, the nearest measurable point of the boot to the throwing line is used. Agree this in advance on uneven ground.

How to win more often

Variations

Accuracy Wanging

Rather than measuring distance, players aim for a target marked on the ground, such as a hoop, bucket, or painted circle. The player whose boot lands closest to the centre of the target wins the round. This variation suits shorter spaces and younger children, and rewards control over raw power.

Team Wanging

Players divide into two equal teams. Each team member throws once per round and the team's score is either the longest individual throw from the team in that round, or the combined total of all throws. Agree which format applies before play. Team Wanging works well at fetes and parties where player numbers are high and keeping everyone involved matters.

Handicap Wanging

To level competition between adults and children, younger or shorter players throw from a line set closer to the measuring area, typically one to three metres ahead of the main line. The distances are still measured from each player's own throwing line, and the longest adjusted distance wins. This makes the game genuinely competitive across mixed ages.

One-Boot Knockout

Each player has one throw per round and the shortest throw is eliminated. Play continues round by round until only one player remains. This format works best with five or more players and builds tension quickly as the field narrows, though it does mean eliminated players are spectating for the latter rounds.

Welly Wanging: frequently asked questions

Can players use their own wellington boot rather than a shared one?

In informal garden play, yes, but it is not recommended because boots differ significantly in weight and size, which makes results incomparable. For any competitive play, all players should use the same boot throughout.

Is there a standard boot size for Welly Wanging?

No official universal standard applies to informal play. Organised competitions have typically used a size 9 adult wellington, but you can agree any boot before the game starts. The key rule is that it is the same boot for everyone.

What happens if the boot lands on the throwing line itself?

The throw counts and the distance is measured from the throwing line to the nearest point of the boot as it rests. A boot touching the line has still cleared it, so it is a valid throw.

Can you spin around before throwing to generate more distance?

Yes, unless players have agreed otherwise. Any throwing style is permitted provided the player does not step over the line before releasing the boot. A rotational spin is a legitimate technique used by many experienced players.

How many players can take part?

Welly Wanging works with two players and scales comfortably to large groups. With more than around eight players in a single-elimination or round-by-round format, consider splitting into heats to keep waiting times short.

What age is Welly Wanging suitable for?

Children from around six years old can participate meaningfully, though very young children will need a lighter or smaller boot and a shorter throwing distance. The game has no upper age limit and is genuinely competitive across a wide age range with a handicap system.

What is a foot fault and what is the penalty?

A foot fault occurs when the player's foot crosses or lands on the throwing line before the boot has left their hand. The standard ruling is that the throw is void and does not count. Whether the player gets a re-throw should be agreed before play starts; most formats simply forfeit the throw.

Does the boot have to land in a straight line ahead, or does direction not matter?

Direction is not restricted unless you are playing on a narrow strip of land that makes wayward throws impractical. In standard open-field play, only the distance from the throwing line matters, regardless of the angle at which the boot travelled. If space is limited, agree a permitted throwing arc before the game begins.

More Garden Games to master